Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski commented on pull request blender/blender#107149 2023-04-24 02:26:07 +02:00
Fix #107062: support opacityThreshold when exporting USD

I have one comment about a very minor point above. Otherwise, these changes look good to me.

Michael Kowalski commented on pull request blender/blender#107149 2023-04-24 02:14:07 +02:00
Fix #107062: support opacityThreshold when exporting USD

I suspect this print statement was for debugging and should probably be removed.

Michael Kowalski commented on pull request blender/blender#106974 2023-04-19 22:33:56 +02:00
USD Import: mask multiple prim paths.

Also personally I would never recommend doing this (just like I would never recommend adding spaces into file names and such ;) ).

Thank you, @mont29. I completely respect your opinion on…

Michael Kowalski commented on pull request blender/blender#107022 2023-04-18 22:19:50 +02:00
USD export: Fix incorrect texture alpha mapping.

@deadpin I will also be addressing the issue of the duplicated nodes on re-import in a separate patch.

Michael Kowalski commented on pull request blender/blender#107022 2023-04-18 21:58:31 +02:00
USD export: Fix incorrect texture alpha mapping.

Hmm, without full material graph translation between USD <--> Blender, it will not be possible to be correct in all situations here. Only the following nodes are supported, which isn't enough to…

Michael Kowalski commented on pull request blender/blender#107022 2023-04-18 21:42:52 +02:00
USD export: Fix incorrect texture alpha mapping.

I wonder if something more nuanced is needed here. Using the alpha channel for opacity generally makes sense, but I have also encountered materials that use a single-channel texture for…

Michael Kowalski commented on pull request blender/blender#106974 2023-04-18 20:39:55 +02:00
USD Import: mask multiple prim paths.

Not sure about USD paths (and could not find the answer from a very quick search online), but in general paths can have spaces nowadays, so would rather avoid relying on spaces as separators?

Michael Kowalski commented on pull request blender/blender#106974 2023-04-18 18:48:32 +02:00
USD Import: mask multiple prim paths.

Thanks for pointing this out, @Matt-McLin and @mont29. I've updated the code to use MEM_SAFE_FREE.

Michael Kowalski pushed to usd_import_open_masked at makowalski/blender 2023-04-18 18:43:05 +02:00
d642a2c5e2 USD import: prim_path_mask option cleanup.
eb0edfaf0d Merge branch 'main' into usd_import_open_masked
7c927155b5 Fix #90159: Inconsistent display of active filters for import/export file dialogs
63f309df11 Fix #107081: Slow selection with context variables
66158498de BLI: Return number of values removed from remove_if
Compare 81 commits »
Michael Kowalski commented on pull request blender/blender#104683 2023-04-18 03:02:33 +02:00
USD mesh sequence cache modifier doesn't update material indices

My apologies for the delayed reply.

Is this describing a problem (like "even though it was set at import time, the modifier is no longer checking...") or is this a description of what the…

Michael Kowalski created pull request blender/blender#107022 2023-04-17 03:31:24 +02:00
USD export: Fix incorrect texture alpha mapping.
Michael Kowalski created branch usd_preview_surface_alpha_bug in makowalski/blender 2023-04-17 03:27:42 +02:00
Michael Kowalski pushed to usd_preview_surface_alpha_bug at makowalski/blender 2023-04-17 03:27:42 +02:00
0c2b8df986 USD export: Fix incorrect texture alpha mapping.
Michael Kowalski commented on issue blender/blender#102594 2023-04-15 00:44:52 +02:00
USD Import: prim_path_mask does not use or behave like USDStage.OpenMasked

I created a pull request for this feature here:

blender/blender#106974

Michael Kowalski created pull request blender/blender#106974 2023-04-15 00:28:48 +02:00
USD Import: mask multiple prim paths.
Michael Kowalski created branch usd_import_open_masked in makowalski/blender 2023-04-15 00:24:23 +02:00
Michael Kowalski pushed to usd_import_open_masked at makowalski/blender 2023-04-15 00:24:23 +02:00
2a1d9dd4e7 USD Import: mask multiple prim paths.
b86fc55d30 Cleanup: Use Vector for passing lists of PBVHNodes around
15683d81be Fix: Mesh validate missing mesh polygon removal tags
8df6974a15 Fix #106879: Texture Node add search is broken
7d4edcfa68 Cleanup: Use consistent mesh vertex position names
Compare 10 commits »
Michael Kowalski closed issue blender/blender#99807 2023-04-14 21:51:49 +02:00
Support exporting to USDZ