Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender-addons#105022 2023-11-24 15:46:42 +01:00
m

Empty report

Germano Cavalcante commented on issue blender/blender#115310 2023-11-24 15:39:45 +01:00
Bone collections can be added to system-overridden (i.e. non-user-editable) armatures

A bit of a guess, I suspect it might be an interface problem when it has many items.

I've seen problems somehow... maybe... related to the interface: #113703: UI does not show that a Vertex…

Germano Cavalcante closed issue blender/blender#104732 2023-11-24 15:14:21 +01:00
Workbench: Reference image with 'always back' setting does not display
Germano Cavalcante commented on issue blender/blender#104732 2023-11-24 15:14:17 +01:00
Workbench: Reference image with 'always back' setting does not display

Thank you for the update, @persun.

I can confirm that this problem does not happen with Workbench Next. Since Workbench Next is now the default and will be the focus of ongoing maintenance,…

Germano Cavalcante commented on issue blender/blender#115322 2023-11-24 03:37:06 +01:00
Emission + EEVEE = Crash (4.1)

Thank you for the report, @Timofey-Shmatovich.

To help us better understand and reproduce the issue, could you clarify whether you are using EEVEE-Next or EEVEE Legacy when the crash occurs in…

Germano Cavalcante commented on issue blender/blender#115317 2023-11-24 01:10:33 +01:00
Point Lights, Spot Lights, and Area Lights aren't moving.

Hi @ElfzGamer,

Could you try restoring Blender to its default settings. You can do this by going to "File" > "Defaults" > "Load Factory Settings". Once you've done this, try moving the lights…

Germano Cavalcante commented on issue blender/blender#115310 2023-11-24 00:51:04 +01:00
Bone collections can be added to system-overridden (i.e. non-user-editable) armatures

HI @Mets.

I can't repro the issue. Collections in link armature with overrides can be renamed without any problems here when I tested. Can you provide any additional information about the…

Germano Cavalcante commented on issue blender/blender#115307 2023-11-23 22:41:40 +01:00
Blender starts lagging because it keeps rendering hundreds of tiny previews

I fear this may fall into the feature request category, and we are not in a position to accept feature requests. The developer needs to be contacted first.

But watching the video, the behavior…

Germano Cavalcante commented on issue blender/blender#115302 2023-11-23 20:52:06 +01:00
Fluid simulation at high resolutions crashes during baking

I attempted to reproduce the problem, but due to time consumption, I stopped the simulation at 5% (without crashing). Could you provide more details on the steps you followed to bake the…

Germano Cavalcante commented on issue blender/blender#115302 2023-11-23 17:57:03 +01:00
Fluid simulation at high resolutions crashes during baking

Hi @Piipperi, thank you for reporting this issue.

The error message "Namespace SIGNAL, Code 6 Abort trap: 6" indicates a program crash due to a segmentation fault. This could be caused by a…

Germano Cavalcante commented on issue blender/blender#115304 2023-11-23 17:35:38 +01:00
Node Tools sometimes stop executing at all for no apparent reason

Hi @SimonThommes,

Could you please provide more specific details about when the node tools stop executing? Additionally, if possible, it would be helpful to know if the issue occurs with…

Germano Cavalcante commented on issue blender/blender#115305 2023-11-23 17:08:07 +01:00
Bug report. Exporting Audio from Video Editor

Thank you, @Alexey-Medvedev, for submitting the report

You mentioned 2 issues.

  • Equalizer Modifier settings not being exported during Render Animation and
  • Unpredictable behavior of sound…
Germano Cavalcante commented on issue blender/blender#115303 2023-11-23 16:33:27 +01:00
Node Tools: Reverting file results in missing tools

I cannot reproduce the issue. Attached the file I used to test.

Germano Cavalcante commented on issue blender/blender#115298 2023-11-23 15:56:27 +01:00
Sculpt mask gets removed with undo involving mode change

Thanks for the report, I have confirmed that this issue was caused by commit f2bcd73bd2

@HooglyBoogly ^

Germano Cavalcante commented on issue blender/blender#115293 2023-11-23 15:31:56 +01:00
EEVEE-Next: Specular leaking

I can confirm. In fact EEVEE Legacy does not present this leak.

(It's quite possible that it's a duplicate of #114290, but the file here is much more simplified).

Cc. @fclem

Germano Cavalcante pushed to main at blender/blender 2023-11-22 22:45:06 +01:00
a13696a242 Fix #115279: FModifier.type enum 'NULL' item was renamed to 'nullptr'
Germano Cavalcante closed issue blender/blender#115279 2023-11-22 22:45:04 +01:00
FModifier.type enum 'NULL' item was renamed to 'nullptr'
Germano Cavalcante commented on issue blender/blender#115279 2023-11-22 22:35:19 +01:00
FModifier.type enum 'NULL' item was renamed to 'nullptr'

Thank you for your diligence in identifying this issue, @Mysteryem.

Everything seems to indicate that the renaming of the 'NULL' FModifier.type enum item to 'nullptr' was unintentional.

Germano Cavalcante commented on issue blender/blender#115277 2023-11-22 22:28:24 +01:00
Nodegroup crash with custom nodes and sockets

Thank you for bringing this issue to our attention, @ianhsieh. I can confirm that Blender is indeed crashing when trying to create a node group from a custom node that uses custom sockets in the…

Germano Cavalcante closed issue blender/blender#115281 2023-11-22 21:43:29 +01:00
blender 4 crashes on opening