- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Block a user
Fix #124545: Axis constraints in knife failing
Fix #124545: Axis constraints in knife failing
9328baceb7
Fix #124545: Axis constraints in knife failing
ba6a89e5db
Fix: Incorrect free of null IDProperty array during Collection Export
b5145d6889
Fix #121469: "Enable Add-on" ignored when already installed
0f1f0d92bc
Fix #124454: Allow
BF_DIST_BIN
to be a symlink
a721c81668
Unbreak build from missing include
Germano Cavalcante
deleted branch transform_documentation from mano-wii/blender-manual
2024-07-13 21:08:03 +02:00
Fix #124552: Incorrect snap symbol
da3f099c99
Fix #124552: Incorrect snap symbol
38ee38f35f
Fix #124548: Node tools redo behavior inconsistent
8ac023da61
Fix #124530: EEVEE: Math wrap function not working
eb55d3f0d6
Fix: wrong type cast in previous commit
4c7456677d
Fix: correct potentially wrongly initialized curve attributes
Multiple select snap mode not work in UV editer
This has never been supported for UVs so it is not a regression, but it is a ToDo that I plan to implement for the next version of Blender. But before I need to inform and receive approval from…
Fix: Unnecessary undo steps being created in 3d viewport in Edit Mode when a click on an empty area of the 3d viewport doesn't select anything, with nothing previously selected (i.e. empty selection to empty selection)
Good to see a step towards fixing this issue. But this solution is confusing and doesn't seem ideal.
Custom render engine is unable to create gpu context
I can't think of a much better solution than reverting d7f124f06f and adding checks in all GPU API functions. What do you think?
Fine with me 👍
79244e5632
Merge branch 'blender-v4.2-release'
965a138671
Fix #121025: Edge Slide not picking the correct reference edge
efd3c4b3c9
Fix #122896: Knife snap to edge fails when a vertex is behind the viewer
85f026f478
Cleanup: Move closest_ray_to_segment_v3 logic from snapping code to BLI
fb7d5e49d3
Fix: EEVEE-Next: Shadow: Very low resolution shadow in viewport
Edge slide its not picking the right reference edge
Knife inverts snaping position on edges when mesh is close