Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#120575 2024-04-12 23:05:38 +02:00
Regression: GPU Subdivision does not detect sharp edges (and does not fallback to CPU anymore)

Bisect pointed to: a869bae1dc - Merge branch 'blender-v4.1-release'

Which is related to: 1111903416 - Fix #119446: Incorrect auto smooth versioning for subsurf modifier

This is confusing...…

Germano Cavalcante commented on issue blender/blender#120575 2024-04-12 22:03:44 +02:00
Regression: GPU Subdivision does not detect sharp edges (and does not fallback to CPU anymore)

I can confirm the problem. But the report appears to describe two issues. I'll edit to make one of the issues clear: "GPU Subdivision does not detect sharp edges"

In 4.1, the solution was…

Germano Cavalcante commented on issue blender/blender#120584 2024-04-12 21:51:52 +02:00
Unhide issue

Before creating a new issue, let's first try to understand and reproduce the problem. Could you please provide us with more information like:

  • An example file that showcases the issue -…
Germano Cavalcante commented on issue blender/blender#120585 2024-04-12 21:32:41 +02:00
Blender doesn't startup after graphics driver update

Hi @Erik-Oberschulte,

Fro the error message, it appears that Blender is unable to find the shared library file "swrast_dri.so".

Have you tried reinstalling the graphics driver? You can also…

Germano Cavalcante commented on issue blender/blender#120592 2024-04-12 21:28:02 +02:00
File output node not showing up in search

I can confirm

Germano Cavalcante commented on issue blender/blender#120593 2024-04-12 21:14:02 +02:00
Blender 4.2 Dyntopo sculpt fist stroke performance is very laggy

I can confirm that 4.2 is much slower than 4.0. I attach the file I used for testing. It may be a little difficult to bisect due to another regression in the area.

@HooglyBoogly, does this…

Germano Cavalcante pushed to main at blender/blender 2024-04-12 20:18:43 +02:00
f38c4d42bd Fix #120244: Snap cursor does not work in some Quad-View regions
Germano Cavalcante closed issue blender/blender#120244 2024-04-12 20:18:41 +02:00
measure tool with snap on cannot be used in top orthographic, right orthographic and perspective in quad view
Germano Cavalcante commented on issue blender/blender#120465 2024-04-12 17:11:37 +02:00
Crash when using certain tools in viewport on Wayland

c30afb7bf6f3c7768add360c126253bca62873cc

Germano Cavalcante commented on issue blender/blender#120542 2024-04-12 16:46:57 +02:00
Painting Size/Strength appears in object mode

I can confirm in the last daily build. It as caused by 658a9ac3a9

@LukasTonne ^

Germano Cavalcante pushed to main at blender/blender 2024-04-12 15:27:19 +02:00
c30afb7bf6 Fix #118694: snap cursor sometimes doesn't update when dragging and dropping assets
Germano Cavalcante deleted branch fix_118694 from mano-wii/blender 2024-04-12 15:27:19 +02:00
Germano Cavalcante merged pull request blender/blender#120475 2024-04-12 15:27:17 +02:00
Fix #118694: snap cursor sometimes doesn't update when dragging and dropping assets
Germano Cavalcante closed issue blender/blender#118694 2024-04-12 15:27:17 +02:00
Incorrect asset scaling values loaded from Asset Brower
Germano Cavalcante commented on pull request blender/blender#120475 2024-04-12 14:04:54 +02:00
Fix #118694: snap cursor sometimes doesn't update when dragging and dropping assets

Good to know that win->eventstate is never null in these cases.

I added the check still in any case. But I can study it better and remove it later.

Germano Cavalcante pushed to fix_118694 at mano-wii/blender 2024-04-12 13:59:32 +02:00
d128b179e9 Not call functions when the eventstate is null
Germano Cavalcante commented on issue blender/blender#120540 2024-04-11 21:05:20 +02:00
Menu > Open on mouse over Bug

Thanks for the report. I can confirm the issue.

Germano Cavalcante commented on issue blender/blender#120537 2024-04-11 20:38:00 +02:00
Problems with DOF and very low roughness objects

I'm not an expert on this, but, @piccattof, could you tell us what the expected behavior is? For me, the result shown in the video and file are expected.

Germano Cavalcante closed issue blender/blender#120532 2024-04-11 20:31:22 +02:00
Diagonal selected exterior edges of a wireframe mesh appear wavy in the UI
Germano Cavalcante commented on issue blender/blender#120532 2024-04-11 20:31:18 +02:00
Diagonal selected exterior edges of a wireframe mesh appear wavy in the UI

Thank you for the report. However, this is a known issue related to the "new method" of creating outlines in the Overlay Engine. The issue has been reported in #73081: "Overlay Engine: Outline AA…