Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#120005 2024-03-29 14:57:34 +01:00
Crash on using Snap Base on verticies

Thank you for confirming! I have added the mentioned commit to the list 4.1: Candidates for corrective releases #119631. So it will…

Germano Cavalcante commented on issue blender/blender#120057 2024-03-29 14:39:34 +01:00
Crashing on opening

Hi @Richard-Cave, thank you for the report.

We had similar issues before (see #115829).

To investigate further, it would be helpful if you could provide the userpref.blend file located…

Germano Cavalcante commented on pull request blender/blender#119971 2024-03-29 12:59:25 +01:00
Fix tracking slide zones are not intuitive under certain UI scale/zoom

The last GIF shows RMB click-drag with the patch applied.

Germano Cavalcante closed issue blender/blender#120035 2024-03-29 00:48:12 +01:00
Nurbs not scaling properly in Dope Sheet
Germano Cavalcante commented on issue blender/blender#120035 2024-03-29 00:48:09 +01:00
Nurbs not scaling properly in Dope Sheet

I can confirm the issue you reported. This is a known issue and has already been reported in #103802 "Scaling keys in dope sheet is different from graph editor (ignores handles, esp, noticable…

Germano Cavalcante commented on issue blender/blender#120041 2024-03-29 00:17:17 +01:00
Camera left with zoom value 'nan' cannot have zoom state reverted

It seems that the issue you are experiencing is not related directly to the gizmo, but rather the camera being left in a zoomed state that cannot be reversed. If we check the value of `rv3d.view_c…

Germano Cavalcante commented on issue blender/blender#120005 2024-03-28 23:33:05 +01:00
Crash on using Snap Base on verticies

@mkubiak, could you try the latest daily build? This way we can confirm if that change is really related to the issue.

Germano Cavalcante commented on pull request blender/blender#119971 2024-03-28 23:30:30 +01:00
Fix tracking slide zones are not intuitive under certain UI scale/zoom

Test again but I don't notice any difference. Not even at the selection threshold (it looks the same).

But one thing I noticed, which may not be intuitive with RMB selection, is that, when…

Germano Cavalcante pushed to main at blender/blender 2024-03-28 22:59:44 +01:00
5bdfec8d67 Fix: unhandled empty Optional in 'bounds_min_max()'
Germano Cavalcante commented on issue blender/blender#120005 2024-03-28 14:54:37 +01:00
Crash on using Snap Base on verticies

I can't replicate the crash. But the error message reminds me of a fix I made in 4.2 fcfce8f69f

@HooglyBoogly, do you think this code could lead to a crash?

const Bounds<float3>
Germano Cavalcante pushed to transform_documentation at mano-wii/blender-manual 2024-03-28 14:21:49 +01:00
dd87c8931d Add Grid Info | Remove Absolute Grid Snap | Update Image | Rename Snap To
Germano Cavalcante pushed to main at blender/blender 2024-03-28 14:20:42 +01:00
7f3be1ddd8 Fix: Remove reference to non-existing "use_snap_uv_grid_absolute"
Germano Cavalcante commented on issue blender/blender#119987 2024-03-28 13:30:27 +01:00
Snap(G+B) - it works incorrectly

The behavior shown in the video is expected. I will add more details about this in the manual.

Snap…

Germano Cavalcante commented on pull request blender/blender#119971 2024-03-28 13:09:38 +01:00
Fix tracking slide zones are not intuitive under certain UI scale/zoom

RMB selection also presentes the same behavior. It might not be intentional, but it's a pretty noticeable change:

Germano Cavalcante suggested changes for blender/blender#119976 2024-03-27 20:33:33 +01:00
Cleanup: Remove BLI_array macros in editmesh_knife

Nice cleanup.

Germano Cavalcante commented on pull request blender/blender#119976 2024-03-27 20:33:32 +01:00
Cleanup: Remove BLI_array macros in editmesh_knife

I think it has to return false here?

Germano Cavalcante reopened pull request blender/blender#119977 2024-03-27 19:52:03 +01:00
Refactor: Select Engine: Draw actual indices instead of 'Original Indices'
Germano Cavalcante closed pull request blender/blender#119977 2024-03-27 19:51:49 +01:00
Refactor: Select Engine: Draw actual indices instead of 'Original Indices'
Germano Cavalcante commented on pull request blender/blender#119977 2024-03-27 19:51:46 +01:00
Refactor: Select Engine: Draw actual indices instead of 'Original Indices'

How is this a "Cleanup"? At the very least it's a refactor, or a performance improvement. But it seems to add complexity everywhere in most places in this diff.

In fact, since we have changes…