Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#119496 2024-03-15 15:06:59 +01:00
Crash when vertex snap is activated

Good to know that the issue doesn't occur in Blender versions downloaded directly from blender.org.

However, it's worth mentioning that Blender 4.0 is no longer receiving bug fixes or updates.…

Germano Cavalcante pushed to main at blender/blender 2024-03-15 14:37:57 +01:00
247524bb35 Fix: UV Edge Slide sometimes fails to detect correct direction
Germano Cavalcante commented on issue blender/blender#119456 2024-03-15 04:23:21 +01:00
VSE: adjustment layer strips cause vse to stop updating

Caused by f4f708a54f

@aras_p ^

Germano Cavalcante commented on issue blender/blender#119477 2024-03-14 19:41:32 +01:00
UI: Two Vector balls in Vector -> Normal Shader

It appears that the image in the documentation may be outdated. This node has been like this (with two Vector Balls) for quite some time now. It was like this even before version 2.93. (The…

Germano Cavalcante commented on issue blender/blender#119478 2024-03-14 19:19:12 +01:00
Problem with blender

This appears to be a graphics issue as the Subdivision modifier also uses the GPU.

You can disable GPU subdivision if you prefer. For that go to Blender Preferences > Viewport > `Subdivision…

Germano Cavalcante commented on issue blender/blender#119464 2024-03-14 19:02:05 +01:00
Moving sockets in custom nodes not working

I can confirm that the behavior has changed.

Apparently, the script appears to update the node type. It does not update existing nodes that have the same type. Only if you add another…

Germano Cavalcante closed issue blender/blender#119482 2024-03-14 18:45:40 +01:00
Mesh validate() fail, so can't export gltf
Germano Cavalcante commented on issue blender/blender#119482 2024-03-14 18:45:36 +01:00
Mesh validate() fail, so can't export gltf

Hi @Snouf,

The validate() function in Blender checks and attempts to repair any issues or inconsistencies in the mesh data. It is possible that the artist who created the mesh did not…

Germano Cavalcante commented on issue blender/blender#119454 2024-03-14 17:52:26 +01:00
Brush panel does not show up in file with sculpt mode enabled

I can confirm. The panels Brushes, Brush Settings and Dyntopo desapear. GIF.gif

Germano Cavalcante closed issue blender/blender#119450 2024-03-14 17:17:55 +01:00
track_markers in command always start at frame start
Germano Cavalcante commented on issue blender/blender#119450 2024-03-14 17:17:52 +01:00
track_markers in command always start at frame start

The scene frame number, set by bpy.context.scene.frame_set(100), may not necessarily match the frame number displayed in the Clip Editor. The Clip Editor operates with its own frame tracking…

Germano Cavalcante commented on issue blender/blender#118694 2024-03-13 21:43:36 +01:00
Incorrect asset scaling values loaded from Asset Brower

Whether in debug build or downloading a daily build of 4.1, I can't replicate the issue.

To get a better idea of what's going on, it'd be good to know if these functions could be checked: [ ]…

Germano Cavalcante commented on issue blender/blender#119395 2024-03-13 19:36:14 +01:00
Rotation Precision Increment (Shift+Ctrl) doesn't work properly if you press Shift first and then Ctrl

Thanks for the report. The issue seems related to the same issue described in #119387 So must have been caused by 060174cf14

@ideasman42, @kylerk ^

Germano Cavalcante closed issue blender/blender#119432 2024-03-13 19:33:35 +01:00
Camera bug
Germano Cavalcante commented on issue blender/blender#119432 2024-03-13 19:33:32 +01:00
Camera bug

Hi @boris-3,

Thank you for submitting a bug report. However, the provided information is not sufficient for us to investigate the issue. To help us better understand and address the problem,…

Germano Cavalcante commented on issue blender/blender#119426 2024-03-13 19:24:59 +01:00
Regression: Activating DynTopo creates a hidden sculpt mask attribute that gets duplicated with every activation

I can confirm. Caused by f2bcd73bd25625d6b5c1194a4199e96fc5fafa2e @HooglyBoogly ^

Germano Cavalcante closed issue blender/blender#119420 2024-03-13 18:23:14 +01:00
EEVEE NEXT - Wireframe See Through
Germano Cavalcante commented on issue blender/blender#119420 2024-03-13 18:23:10 +01:00
EEVEE NEXT - Wireframe See Through

This is a known limitation of many 3d software. The greater the difference between clip_start and clip_end, the worse the accuracy.

The manual describes this limitation: https://docs.blend

Germano Cavalcante commented on issue blender/blender#119411 2024-03-13 16:48:27 +01:00
Pose Sliding Tools Dont work as expected when Mirror is On.

Thank you for reporting this issue. I appreciate your feedback and the information provided.

To better understand the problem, could you please provide more details on the specific tool or…

Germano Cavalcante pushed to main at blender/blender 2024-03-13 16:19:03 +01:00
f6a581e28a UV: Vert and Edge Slide UI improvements
31745a53f4 Cleanup: early return & avoid compare strings unnecessarily
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