- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
UVs are used to calculate the Tangent Space, which is necessary for normal mapping. If the area of a face is zero (UVs shrunk to a single point), it is not possible to calculate the tangent space…
I imagine that perhaps you are confusing the issue and actually wanting to describe this one: #116497: Inconsistent size of Added Objects when changing the overlay grid scale or unit scale
Coul…
Caused by da1ed32f7681071ecae24a8aab191ba31aa2fd5c @mont29 ^
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks for the report. If the problem persists please open a new report with the…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks for the report. If the problem persists please open a new report with the…
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
As far as I know, Follow Current Frame is supposed to work on Playback, not when changing the frame manually. So I'll refrain from considering this a bug.
Thanks for the report, however I'm…
Thanks for the update, I was able to replicate the crash and therefore updated the description. Apologies for the delay in replying.
The step now is to bisect and find out where the problem…
Unfortunately, without more specific and detailed steps on how to reproduce the issue from scratch, we are unable to investigate further. As there has been no activity for more than a week, as per…
Since I couldn't reproduce the freezing issue myself, I think it's difficult for anyone else to do so. It seems that there may be other factors at play that are causing the problem. It might be…
What exactly made this mesh "invalid"?
I attached a log that shows the errors that were detected in the mesh. In short, it looks like it has some duplicated faces (sharing the same vertices)…