Germano Cavalcante mano-wii
Germano Cavalcante closed issue blender/blender#117536 2024-01-26 15:46:11 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh
Germano Cavalcante commented on issue blender/blender#117536 2024-01-26 15:46:08 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh

Thank you for the report. However, according to the manual:

If the active object has no mesh,…

Germano Cavalcante commented on issue blender/blender#117537 2024-01-26 15:11:50 +01:00
Blander causes an error in the video card driver

Hi @Dara-3,

Thank you for reporting this issue. To better understand the problem you are facing, it would be helpful to have more information. Could you please follow these steps to provide us…

Germano Cavalcante commented on issue blender/blender#117520 2024-01-26 00:44:13 +01:00
Data Transfer modifier not working with Vertex Groups in 4.1 Alpha

It seems related to the changes in the Normals and AutoSmooth code. @HooglyBoogly, does this issue ring a bell?

Germano Cavalcante commented on issue blender/blender#117524 2024-01-26 00:18:38 +01:00
Dark caustics when motion blur is enabled on a Mantaflow fluid simulation with speed vectors

Thank you for the report. I can confirm the issue.

Upon reviewing the documentation on MNEE Caustics in Blender's manual, I couldn't find any specific mention of this behavior as a limitation.…

Germano Cavalcante commented on issue blender/blender#117525 2024-01-26 00:07:44 +01:00
Mesh Filter -> Relax Face Sets in the sculpt mode relaxes all faces

I can confirm the behavior you described in the bug report. But I'm not sure what to expect here. It's not explicitly mentioned in the manual that the Mesh Filter tool applies the operation only…

Germano Cavalcante created pull request blender/blender#117523 2024-01-25 21:19:52 +01:00
Fix #117076: 'Selection to Cursor' ignores Object Constraints
Germano Cavalcante pushed to fix_117076 at mano-wii/blender 2024-01-25 21:15:55 +01:00
950ca481a9 Fix #117076: 'Selection to Cursor' ignores Object Constraints
354def3fbe UI: Confirmations Using Std::String
e2e4c95258 OBJ: Combine global scale parameter into transform matrix
a08e636bbc Cleanup: Use C++ math types in OBJ export
9f0c6e0685 Cleanup: Clarify OBJ IO use of Span, Vector, and Array
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Germano Cavalcante created branch fix_117076 in mano-wii/blender 2024-01-25 21:15:55 +01:00
Germano Cavalcante pushed to snap_refactor at mano-wii/blender 2024-01-24 22:25:15 +01:00
d01809de7f Remove duplicate code
Germano Cavalcante pushed to snap_refactor at mano-wii/blender 2024-01-24 22:22:36 +01:00
e09be0fdb8 Fix: comment in the wrong place
Germano Cavalcante pushed to snap_refactor at mano-wii/blender 2024-01-24 22:20:17 +01:00
4922841090 Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping
bc39b1b27c Fix: build break
0c0885d323 Fix #117411: In memory UDIMs fail to pack correctly
7bb78be256 Cleanup: Use CLOG instead of iostream for USD logging
03e0de14c5 Fix (unreported) wrong logic in reports about unknown operators.
Compare 11 commits »
Germano Cavalcante commented on pull request blender/blender#117047 2024-01-24 22:16:07 +01:00
Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping

Since G.moving is a global variable, it doesn't seem like an ideal solution to avoid updating the cache and mesh. It would be better if this was a parameter of the snapping function. But it is…

Germano Cavalcante commented on pull request blender/blender#117047 2024-01-24 22:07:40 +01:00
Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping

After analyzing active_shapekey_to_mvert, this involves more than it seems. In addition to copying the active shape key coordinates to the base mesh, it also handles some kind of offsets.

For…

Germano Cavalcante deleted branch cleanup_reference from mano-wii/blender 2024-01-24 20:38:56 +01:00
Germano Cavalcante merged pull request blender/blender#117487 2024-01-24 20:38:54 +01:00
Cleanup: Pass some non-nullptr pointers by reference
Germano Cavalcante pushed to main at blender/blender 2024-01-24 20:38:53 +01:00
99fd9ced5c Cleanup: Pass some non-nullptr pointers by reference
Germano Cavalcante created pull request blender/blender#117487 2024-01-24 20:21:48 +01:00
Cleanup: Pass some non-nullptr pointers by reference
Germano Cavalcante created branch cleanup_reference in mano-wii/blender 2024-01-24 20:21:23 +01:00
Germano Cavalcante pushed to cleanup_reference at mano-wii/blender 2024-01-24 20:21:23 +01:00
aae3baf49a Cleanup: Pass some non-nullptr pointers by reference
8087dd9e96 Cleanup: Cycles: use one fewer object struct member for motion data
5b6f2ef5a2 Cleanup: Cycles: rename some legacy names to new ones
f7303dbaa2 Cleanup: Move curves sculpt poll functions to C++ namespace
b689027b3a Fix #114028: Cycles displace splits faces with smooth and flat faces
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