- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
I did some time profiling tests on a High-poly Edit Mesh (A subdivided Suzane).
For now I only focused on cache time (creation of BVHTrees and other datas), as this is the most affected.
I…
Hi @Christine-Haylett. I understand that it's frustrating to encounter compatibility issues with your GPU.
I'm glad to hear that you found a workaround by installing Linux and successfully…
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
Thank you for providing some insight @HooglyBoogly.
So it appears that the conversion from BMesh to Mesh, commonly used in modifiers, can be time-consuming and challenging to handle in this…
Hi @atdynax,
Thank you for reporting this issue. However, this issue has already been reported in #115510 and fixed by 2824e45678. Unfortunately, Blender 4.0 is no longer receiving bug…
Hi @Dangry,
I checked the information provided in #93551 titled "Mesh Normals and Auto Smooth in 4.1". That document discuss some changes made to the calculation of mesh normals to address…
@G.L, can you try running Blender with factory settings (you can do this by launching Blender from the blender_factory_startup.cmd
).
Also please double-check if the drivers are up to date.…
Hi @Miyoku-shizuki,
The error message "GL_INVALID_FRAMEBUFFER_OPERATION" doesn't provide much information and is usually a false warning. However, the crash log you provided indicates that the…