Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#117045 2024-01-13 01:27:35 +01:00
Principaled Hair BSDF is burning bright in Material Preview

Hi @LE-MOUEL, thank you for reporting this issue.

As the Principled Hair BSDF is designed for use in hair, (not on meshes or in EEVEE), I'm not surprise to see some undefined behavior when…

Germano Cavalcante reopened issue blender/blender#117023 2024-01-13 01:07:22 +01:00
Color RGB/HSV values are different in Image Editor compared to any other UI Color field
Germano Cavalcante pushed to main at blender/blender 2024-01-12 21:36:42 +01:00
3dbbe7246a Fix: leak in edit mesh snap cache when changing shapekeys
Germano Cavalcante commented on pull request blender/blender#117047 2024-01-12 21:23:55 +01:00
Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping

Unfortunately, adding FunctionRef in this case increases the complexity of the code as the original callback may be nullptr. I ended up inlining the code.

Germano Cavalcante pushed to snap_refactor at mano-wii/blender 2024-01-12 21:21:06 +01:00
02bfe503b0 Inline set_hidden function
9faad10b5b Rename me to mesh
c0d5f3909e Improve documentation | Use references
875198697d Remove commented code
Compare 4 commits »
Germano Cavalcante approved blender/blender#117067 2024-01-12 21:13:03 +01:00
Fix #106425: Mantaflow guiding with domains is broken

My last question was unclear, it was more of a code question to better understand what is happening (since I don't remember the details). In other words the question is: Why is FLUID_DOMAIN_ACTIVE_GUIDE not necessary when we use FLUID_DOMAIN_USE_GUIDE? However, it doesn't seem like something important to be investigated.

Germano Cavalcante commented on pull request blender/blender#117067 2024-01-12 18:46:03 +01:00
Fix #106425: Mantaflow guiding with domains is broken

I need to re-study how this Guides thing works.

If I understand correctly, it seems like there are two types of Guides.

  • "Guide" type effectors;
  • A Domain can be used to "Guide" another…
Germano Cavalcante commented on pull request blender/blender#117047 2024-01-12 17:20:44 +01:00
Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping

CD_MASK_BAREMESH and CustomData_MeshMasks aren't really good tools for this job anymore.

To not copy data layers, calls to CustomData_merge_layout are now optional.

The code for…

Germano Cavalcante pushed to snap_refactor at mano-wii/blender 2024-01-12 17:01:41 +01:00
339a50cc2f Merge remote-tracking branch 'origin/main' into snap_refactor
728c13b0c2 Implement BM_mesh_bm_to_me_compact
f41e4555e5 Fix em key unavailable after changing shapekeys
73b23be5e7 Always check the mesh bounds first
67b21ce54d UI: Clarify Liquid Diffusion/Viscosity Properties
Compare 40 commits »
Germano Cavalcante commented on pull request blender/blender#117047 2024-01-11 23:54:27 +01:00
Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping

How much more memory is used? Are data-layers (UV's etc) be removed so the difference is minimal?

The difference in memory is that now a simple Mesh is created. It uses CD_MASK_BAREMESH

Germano Cavalcante closed issue blender/blender#117038 2024-01-11 23:37:27 +01:00
cant drag new wires from re-route nodes.
Germano Cavalcante commented on issue blender/blender#117038 2024-01-11 23:37:24 +01:00
cant drag new wires from re-route nodes.

Thanks for the report. It appears the bug has been fixed already.

@3di when available, please try the next daily build (after 8ce2bacaf9): https://builder.blender.org/download/

If the…

Germano Cavalcante created pull request blender/blender#117047 2024-01-11 23:21:39 +01:00
Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping
Germano Cavalcante created branch snap_refactor in mano-wii/blender 2024-01-11 23:06:15 +01:00
Germano Cavalcante pushed to snap_refactor at mano-wii/blender 2024-01-11 23:06:15 +01:00
876f48e823 Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping
16741e735b Fix: Uninitialized variable in retiming drawing
a76b2bfbcc Cleanup: Small change to face set scupt undo
1406cdd7b3 Fix #117022: Incorrect sculpt undo values when creating face sets
f33e476004 VSE: Set speed operator usability improvement
Compare 10 commits »
Germano Cavalcante closed pull request blender/blender#116895 2024-01-11 15:43:21 +01:00
Tools: Add 'This week' and 'Next week' fields to weekly report generator
Germano Cavalcante deleted branch triage_tool_update from mano-wii/blender 2024-01-11 15:43:20 +01:00
Germano Cavalcante commented on issue blender/blender#117023 2024-01-11 15:27:07 +01:00
Color RGB/HSV values are different in Image Editor compared to any other UI Color field

Thank you for the report but the issue is unclear, as there is no "steps to reproduce the issue". Without clear steps, it is difficult to determine the exact cause and provide a solution.

Howev…

Germano Cavalcante closed issue blender/blender#117002 2024-01-10 22:29:33 +01:00
Eevee (Legacy) crash in Blender 4.1.0 Alpha when rendering
Germano Cavalcante commented on issue blender/blender#117002 2024-01-10 22:29:29 +01:00
Eevee (Legacy) crash in Blender 4.1.0 Alpha when rendering

I can confirm, however this issue has been reported before, see: #116983: 4.1 Alpha: Immediate crash when render mode is set to "material preview" when cycles is set as render engine.

Will…