- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Hi @LE-MOUEL, thank you for reporting this issue.
As the Principled Hair BSDF is designed for use in hair, (not on meshes or in EEVEE), I'm not surprise to see some undefined behavior when…
Unfortunately, adding FunctionRef
in this case increases the complexity of the code as the original callback may be nullptr
. I ended up inlining the code.
set_hidden
function
me
to mesh
My last question was unclear, it was more of a code question to better understand what is happening (since I don't remember the details). In other words the question is: Why is FLUID_DOMAIN_ACTIVE_GUIDE
not necessary when we use FLUID_DOMAIN_USE_GUIDE
? However, it doesn't seem like something important to be investigated.
I need to re-study how this Guides thing works.
If I understand correctly, it seems like there are two types of Guides.
- "Guide" type effectors;
- A Domain can be used to "Guide" another…
CD_MASK_BAREMESH
andCustomData_MeshMasks
aren't really good tools for this job anymore.
To not copy data layers, calls to CustomData_merge_layout
are now optional.
The code for…
BM_mesh_bm_to_me_compact
em
key unavailable after changing shapekeys
How much more memory is used? Are data-layers (UV's etc) be removed so the difference is minimal?
The difference in memory is that now a simple Mesh
is created. It uses CD_MASK_BAREMESH
…
Thanks for the report. It appears the bug has been fixed already.
@3di when available, please try the next daily build (after 8ce2bacaf9): https://builder.blender.org/download/
If the…
Thank you for the report but the issue is unclear, as there is no "steps to reproduce the issue". Without clear steps, it is difficult to determine the exact cause and provide a solution.
Howev…
I can confirm, however this issue has been reported before, see: #116983: 4.1 Alpha: Immediate crash when render mode is set to "material preview" when cycles is set as render engine.
Will…