- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
No activity for more than a week. As per the tracker policy we assume the issue can be closed. Unfortunately, we can't fix an issue that seems random and has no reproducible steps. Thanks again…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…
I am also wondering if rotation is locked to one axis, why is it adding number to the other axis?
Interesting suggestion, however, implementing this feature would require considering certain…
I have found some related issues that might be helpful in addressing your problem. Here are a few similar reports:
- #113748: "Illegal address in CUDA queue copy_from_device"
- #111639:…
This is an OpenGL limitation that relies on clip distances. Many engines and 3d softwares have this issue. You must to reduce the difference between clip_start and clip_end to improve the…
This report does not contain all the requested information, which is required for us to investigate the issue.
In order to properly investigate and reproduce the issue, we kindly ask you to…
Can you try using the latest daily build 4.1.0? https://builder.blender.org/download/
The generation of Automatic Weights depends heavily on the geometry normal. In the case of the mesh in the file, it has a bad normal, as if it were flipped. So Automatic Weights doesn't work…
I can confirm the issue you reported with the RGB Curves node in the viewport compositor and GPU execution mode. Thank you for bringing this to our attention.
Currently, the experimental…
@PierreSchiller, thank you for the .blend file. I can confirm the issue. I have edited the description of the bug report to make it clear that the issue occurs when an object with "Backface…
glad to know you were able to fix the issue :)
I couldn't reproduce the problem based on the description you provided. To better understand the issue, could you kindly attach an image or video that demonstrates the problem?