Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#115468 2023-11-27 22:28:32 +01:00
When rendering Scene strip with retiming below 100% blender output not enough frames

Thank you for the report.

I have been able to reproduce the issue. I will forward this to the development team for further inspection.

Germano Cavalcante closed issue blender/blender#115461 2023-11-27 19:44:06 +01:00
Bendy Bones Start End Handle Naming convention inconsistency
Germano Cavalcante commented on issue blender/blender#115461 2023-11-27 19:44:03 +01:00
Bendy Bones Start End Handle Naming convention inconsistency

Thank you for submitting the report about the inconsistency in the naming convention of bendy bones. But his issue appears to qualify as a feature request and not a bug.

Have you contacted the…

Germano Cavalcante commented on issue blender/blender#115460 2023-11-27 19:00:29 +01:00
EEVEE: shader UV map input is broken for hair curves

Thank you for the report.

I can confirm the problem with the UV map output for hair curves in both EEVEE legacy and EEVEE Next. It's noteworthy that the "Particle Hair" functionality seems to…

Germano Cavalcante commented on issue blender/blender#115484 2023-11-27 18:13:40 +01:00
bpy has dropped bpy.ops.import_scene.obj

Thanks for the report .

The bpy.ops.import_scene.obj was from the legacy obj importer addon, which was removed in blender/blender-addons@67a4aab0da

It has been legacy for quite some while…

Germano Cavalcante closed issue blender/blender#115334 2023-11-27 15:32:05 +01:00
Regression: Crash when snap vertex
Germano Cavalcante commented on issue blender/blender#115334 2023-11-27 15:32:02 +01:00
Regression: Crash when snap vertex

Fixed by eb399678f5c30b23f94f315b22a3a5ee61f00378 Thanks @HooglyBoogly

Germano Cavalcante commented on pull request blender/blender#115479 2023-11-27 15:18:45 +01:00
Fix #115366: missing task isolation when computing loose subdiv edges

I can confirm this fixes #115334: "Regression: Crash when snap vertex"

Great :)!

For #115366, Philipp mentioned that it can also replicate without the subdivision modifier. So maybe it…

Germano Cavalcante closed issue blender/blender#115456 2023-11-27 12:57:57 +01:00
Bones Snapping
Germano Cavalcante commented on issue blender/blender#115456 2023-11-27 12:57:54 +01:00
Bones Snapping

The code that sets the Transform Pivot Point Active Element as being the "Head" of the Bone is explicit and has always worked like this: https://projects.blender.org/blender/blender/src/branch/m

Germano Cavalcante reopened issue blender/blender#115456 2023-11-27 12:38:59 +01:00
Bones Snapping
Germano Cavalcante commented on issue blender/blender#115456 2023-11-27 12:38:56 +01:00
Bones Snapping

However, the question remains: why is the active point not the selected point. In fact, there may be a bug.

Germano Cavalcante closed issue blender/blender#115456 2023-11-27 12:37:39 +01:00
Bones Snapping
Germano Cavalcante commented on issue blender/blender#115456 2023-11-27 12:37:36 +01:00
Bones Snapping

Hi @AdamEarle,

According to the video, in 4.1 you are using the Median Point as the Center, while in 4.0 it is the Active Element.

There is no bug here, the Snap With Center option uses…

Germano Cavalcante commented on issue blender/blender-addons#104996 2023-11-26 17:44:33 +01:00
Can't enable Mesh: 3D-Print Toolbox

It looks like it is related to bpy.app.translations which is for translating the interface.

What language do you use in the interface?

Germano Cavalcante closed issue blender/blender-addons#105011 2023-11-26 07:14:10 +01:00
ayoub
Germano Cavalcante closed issue blender/blender-addons#105007 2023-11-26 06:23:03 +01:00
BSurface not working
Germano Cavalcante commented on issue blender/blender-addons#105007 2023-11-26 06:23:02 +01:00
BSurface not working

Fixed in 400cda6f4f3f23fea7fdaf6caa22f45833acb36e

Thanks for the report

Germano Cavalcante closed issue blender/blender-addons#105024 2023-11-26 06:07:19 +01:00
Bsurfaces generate error