Block a user
render view with Cropped render region result in line offset / distortion with GPU compositor set to GPU
I can confirm. It seems to be correlated with the use of the feature "Crop to Render Region".
Obj with rational bsplines not imported correctly
I've tried to understand the relevant codebase; it seems to me that the obj importer doesn't contemplate non non-rational (ie. rational) B-splines at all.
So the parser, after finding a line…
Obj non-rational bsplines not imported correctly
Error messages get truncated in the modifiers stack