I hope the issue with image-based displacement is resolved soon. This problem is making the use of displacement maps, one of the key features of EEVEE Next, very limited.
@mhjang I found a workaround is making an Instance of the Collection (right click collection in Outliner -> "Instance to Scene") and then making the Instance the asset. The downside of that is…
Although it may not be appropriate to leave this here, please consider the following points if there will be a major overhaul of the Blender keymap in the future.
- **View Manipulation as a…
@mxch please check 4.2 alpha, 4.1 doesn't include this change.
Blender 4.2.0-Alpha-d31ff88af7ee-SHA-06-Mar has significantly improved performance of blender VIEWPORT while GLOBAL UNDO…
If you drag and drop a Collection asset in the Asset Browser and can't place it where you want it, what good is it? I believe this is a fatal flaw that severely limits the use of the Asset…
It doesn't make sense that what works in the outliner shouldn't work in the asset browser.
How is this working from the Outliner?
I'm relieved to hear that it's already being planned. But the plan is already three years old. It's really needed for the Asset Browser to be used more.
I'm relieved to hear that it's already being planned. It's really needed for the Asset Browser to be used more.
Thank you. I solved it by disabling the option.
That's really sad. This is where user feedback goes to waste.
I wish they would at least address other alternatives. This is a much needed feature.
**After animating a chearacter there is usually a bunch of poses that needs to be sculpt corrected in order to look natural. It should be possible to sculpt on top of any alembic cache, or other…
Any progress or plans on this? There is currently no way to send visibility keyframe animations. usd is also not possible. The problem gets worse when importing a scene with complex visibility…
Blender version: 3.6 OS: Windows 11 (build: 22621.1992 (22H2) Table: Wacom Cintiq pro 24 (driver: 6.4.1-3) CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz RAM: 64 GB GPU: Nvidia RTX3080…
Blender version: 3.6 OS: Windows 11 (build: 22621.1992 (22H2) Table: Wacom Cintiq pro 24 (driver: 6.4.1-3) CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz RAM: 64 GB GPU: Nvidia RTX3080…