staging #1
@ -1,3 +0,0 @@
|
||||
# Animation Badge level 0
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Animation Badge level 1
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Animation Badge level 2
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Animation Badge level 3
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
79
docs/blender_badges/animation/foundation-badge-level-0.md
Normal file
79
docs/blender_badges/animation/foundation-badge-level-0.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Blender Animation Foundation Level 0
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Animating primitive low poly objects**
|
||||
|
||||
---
|
||||
The first foundation badge is a very basic introduction into animation focussing on key frames and time line and how you can animate very basic, low poly, objects or meshes.
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Skills**
|
||||
|
||||
---
|
||||
|
||||
Setting up the Timeline
|
||||
|
||||
- Frames (Start, End)
|
||||
- Framerate
|
||||
- Length of animation
|
||||
|
||||
Keyframing
|
||||
|
||||
- Location
|
||||
- Rotation
|
||||
- Location/Rotation
|
||||
- Location/Rotation
|
||||
|
||||
Manipulating keyframes
|
||||
|
||||
- Add keyframes
|
||||
- Delete keyframes
|
||||
- Move keyframes
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Interface / Keyboard**
|
||||
|
||||
---
|
||||
|
||||
- Editor Type: Timeline
|
||||
- Output Properties tab: Framerate
|
||||
- START and END frame on Timeline
|
||||
- Select frame on Timelime
|
||||
- I-key to add/bring up insert keyframe menu in 3D viewport
|
||||
- x key to delete on Timeline
|
||||
- g-key to move keyframes on Timeline
|
||||
- Play animation
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Ticklist**
|
||||
|
||||
---
|
||||
|
||||
**Can:**
|
||||
|
||||
- Bring up the Insert Keyframe menu
|
||||
- Add keyframes (loc/rot/locrot/locrot) to the Timeline
|
||||
- Delete keyframes on the Timeline
|
||||
- Move keyframes on the Timeline
|
||||
- Set the framerate
|
||||
- Set START and END frame on Timeline
|
||||
- Playback
|
||||
|
||||
**Knows:**
|
||||
|
||||
- Frames
|
||||
- Movement by means of changing location and rotation over time
|
||||
- Movement has a start, an end and steps in between
|
||||
|
||||
</div>
|
||||
|
||||
## Tasks for Animation Foundation Level 0
|
72
docs/blender_badges/animation/foundation-badge-level-1.md
Normal file
72
docs/blender_badges/animation/foundation-badge-level-1.md
Normal file
@ -0,0 +1,72 @@
|
||||
# Blender Animation Foundation Level 1
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Timing & Rhythm, Spacing, Squash & Stretch and Arcs**
|
||||
|
||||
---
|
||||
Animation uses a number of principles. The second animation badge focusses on the principles of Timing & Rhythm, Spacing, Squash & Stretch and Arcs.
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Skills**
|
||||
|
||||
---
|
||||
Timing, Rhythm, Spacing, squash, stretch, arcs
|
||||
|
||||
- Graph Editor
|
||||
- Keyframe handles
|
||||
- Interpolation modes
|
||||
- Constant
|
||||
- Linear
|
||||
- Bezier
|
||||
- Bounce
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Interface / Keyboard**
|
||||
|
||||
---
|
||||
|
||||
- Editor Type: Timeline
|
||||
- Output Properties tab: Framerate
|
||||
- START and END frame on Timeline
|
||||
- Select frame on Timelime
|
||||
- I-key to add/bring up insert keyframe menu in 3D viewport
|
||||
- x key to delete on Timeline
|
||||
- g-key to move keyframes on Timeline
|
||||
- Play animation
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Ticklist**
|
||||
|
||||
---
|
||||
|
||||
**Can:**
|
||||
|
||||
- Bring up the Insert Keyframe menu
|
||||
- Add keyframes (loc/rot/locrot/locrot) to the Timeline
|
||||
- Delete keyframes on the Timeline
|
||||
- Move keyframes on the Timeline
|
||||
- Set the framerate
|
||||
- Set START and END frame on Timeline
|
||||
- Playback
|
||||
|
||||
**Knows:**
|
||||
|
||||
- Frames
|
||||
- Movement by means of changing location and rotation over time
|
||||
- Movement has a start, an end and steps in between
|
||||
|
||||
</div>
|
||||
|
||||
## Tasks for Animation Foundation Level 0
|
||||
|
||||
## Tasks for Animation Foundation Level 1
|
13
docs/blender_badges/animation/foundation-badge-level-2.md
Normal file
13
docs/blender_badges/animation/foundation-badge-level-2.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Blender Animation Foundation Level 2
|
||||
## Anticipation, Drag & follow through, animating multiple objects
|
||||
|
||||
### Skills
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
### Ticklist
|
||||
|
||||
|
||||
## Tasks for Animation Foundation Level 2
|
||||
|
||||
|
13
docs/blender_badges/animation/foundation-badge-level-3.md
Normal file
13
docs/blender_badges/animation/foundation-badge-level-3.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Blender Animation Foundation Level 3
|
||||
## Actions
|
||||
|
||||
### Skills
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
### Ticklist
|
||||
|
||||
|
||||
## Tasks for Animation Foundation Level 3
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
# Animation Badges
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
Creating the illusion of movement.
|
||||
To get a basic understanding of animation we have setup 4 basic fundation badges that addresses these fundamentals and how this is done in Blender.
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
@ -8,21 +9,20 @@
|
||||
|
||||
---
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Animation Foundation badge 0](foundation-anim-badge-level-0.md)
|
||||
|
||||
Animating primitive low poly objects
|
||||
[View More](foundation-badge-level-0.md)
|
||||
|
||||
</div>
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Foundation badge Level 1**
|
||||
|
||||
---
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Animation Foundation badge 1](foundation-anim-badge-level-1.md)
|
||||
Timing & Rhythm, Spacing, Squash & Stretch and Arcs
|
||||
[View More](foundation-badge-level-1.md)
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
@ -30,9 +30,10 @@
|
||||
|
||||
---
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
Anticipation, Drag & Follow through
|
||||
[View More](foundation-badge-level-2.md)
|
||||
|
||||
[View Animation Foundation badge 2](foundation-anim-badge-level-2.md)
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
@ -40,6 +41,6 @@
|
||||
|
||||
---
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Animation Foundation badge 3](foundation-anim-badge-level-3.md)
|
||||
Actions
|
||||
[View More](foundation-anim-badge-level-3.md)
|
||||
</div>
|
||||
|
@ -10,14 +10,22 @@ template: main.html
|
||||
|
||||
# Blender Badges
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
|
||||
Schools and teachers often differ in opinion on which topics to teach and in which order.
|
||||
|
||||
When we talk about Blender Beginner, many teachers have a different viewpoint and a different understanding of what a Blender Beginner should learn.
|
||||
|
||||
This becomes a bit of an issue when students participate in exchange programs and find themselves lacking knowledge because the other school teaches Blender differently.
|
||||
|
||||
The goal of the Blender Badges project is to create a reference framework such that everyone can still teach Blender in their own way and be more specific in what they teach so that it becomes clear what is meant when a teacher talks about for example a Blender Beginner course.
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Modelling**
|
||||
|
||||
---
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.<br><br>[:octicons-arrow-right-24: View more](modelling/index.md)
|
||||
Fundamentals of 3D modeling in Blender, including essential techniques for creating and texturing basic objects and environments.
|
||||
<br>
|
||||
<br>
|
||||
[:octicons-arrow-right-24: View more](modeling/index.md)
|
||||
|
||||
</div>
|
||||
|
||||
@ -26,7 +34,10 @@ Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i
|
||||
- **Animation**
|
||||
|
||||
---
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.<br><br>[:octicons-arrow-right-24: View more](animation/index.md)
|
||||
Essentials of Blender animation, covering keyframing, motion paths, and character movement to bring models to life.
|
||||
<br>
|
||||
<br>
|
||||
[:octicons-arrow-right-24: View more](animation/index.md)
|
||||
|
||||
</div>
|
||||
|
||||
@ -35,7 +46,7 @@ Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i
|
||||
- **Sculpting**
|
||||
|
||||
---
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.<br><br>[:octicons-arrow-right-24: View more](sculpting/index.md)
|
||||
Digital sculpting in Blender, introducing tools and techniques to create organic 3D models.<br><br>[:octicons-arrow-right-24: View more](sculpting/index.md)
|
||||
|
||||
</div>
|
||||
|
||||
@ -44,7 +55,7 @@ Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i
|
||||
- **Rigging**
|
||||
|
||||
---
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.<br><br>[:octicons-arrow-right-24: View more](rigging/index.md)
|
||||
Principles of rigging in Blender, including the creation of skeletons and control systems for animating characters and objects.<br><br>[:octicons-arrow-right-24: View more](rigging/index.md)
|
||||
|
||||
</div>
|
||||
|
||||
@ -53,7 +64,7 @@ Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i
|
||||
- **Shading, Texturing UV**
|
||||
|
||||
---
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.<br><br>[:octicons-arrow-right-24: View more](shading-texturing-uv/index.md)
|
||||
Shading, texturing, and UV mapping in Blender to enhance models with surfaces and materials.<br><br>[:octicons-arrow-right-24: View more](shading-texturing-uv/index.md)
|
||||
|
||||
</div>
|
||||
|
||||
@ -62,7 +73,7 @@ Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i
|
||||
- **Lighting, Camera and Rendering?**
|
||||
|
||||
---
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.<br><br>[:octicons-arrow-right-24: View more](lighting-camera-rendering/index.md)
|
||||
Use of lighting, camera setups, and rendering techniques in Blender to produce images and videos.<br><br>[:octicons-arrow-right-24: View more](lighting-camera-rendering/index.md)
|
||||
|
||||
</div>
|
||||
|
||||
|
61
docs/blender_badges/modeling/foundation-badge-level-1.md
Normal file
61
docs/blender_badges/modeling/foundation-badge-level-1.md
Normal file
@ -0,0 +1,61 @@
|
||||
# Blender Modeling Foundation Level 1
|
||||
## Editing Objects
|
||||
|
||||
### Skills
|
||||
|
||||
adding/deleting/manipulating primitive (Mesh) Objects
|
||||
|
||||
- Cube
|
||||
- Plane
|
||||
- Cone
|
||||
- Cylinder
|
||||
- Suzanne
|
||||
|
||||
Manipulations of objects and meshes
|
||||
- Add
|
||||
- Delete
|
||||
- Move
|
||||
- Rotate
|
||||
- Scale
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
|
||||
- Colour the snowman
|
||||
- Use load menu to find .blend file
|
||||
- left click select | Material properties | add new material | name material | change colour
|
||||
- repeat
|
||||
- left click select | Material properties | reuse material
|
||||
- Add button, colour and duplicate
|
||||
- add tool | move tool | scale tool along one axis | rotate viewport
|
||||
- left click select | Material properties | add new material | name material | change colour
|
||||
- use keyboard shortcut to duplicate | move tool | rotate tool
|
||||
- use object properties to give things names | use the outliner to parent objects | move object around scene
|
||||
- Build a cabin
|
||||
- Show the widget and the tab button
|
||||
- Use widgets | rotate viewport |
|
||||
- edge select widget | extrude widget | use command/control to limit extrusion
|
||||
- Use control and left click | add and name new materials | reuse materials
|
||||
- move and rotate tools
|
||||
- Fly mode
|
||||
|
||||
### Ticklist
|
||||
|
||||
**Can**
|
||||
|
||||
- delete objects
|
||||
- add cube / monkey / sphere / cylinder
|
||||
- move objects along x, y and z
|
||||
- rotate the viewport to look at different parts of the scene
|
||||
- look through the camera lens
|
||||
- scale objects
|
||||
- save blender file
|
||||
|
||||
**Knows**
|
||||
- a scene is made up of objects, lights and cameras
|
||||
- everything is editable!
|
||||
|
||||
|
||||
## Tasks for Modeling Foundation Level 1
|
||||
|
||||
|
49
docs/blender_badges/modeling/foundation-badge-level-2.md
Normal file
49
docs/blender_badges/modeling/foundation-badge-level-2.md
Normal file
@ -0,0 +1,49 @@
|
||||
# Blender Modeling Foundation Level 2
|
||||
## The Basics of Object Manipulation
|
||||
|
||||
### Skills
|
||||
|
||||
Object manipulation
|
||||
|
||||
- Parenting
|
||||
- Duplicating
|
||||
- Moving edges, faces, vertices
|
||||
- Extrude
|
||||
|
||||
Editing objects
|
||||
- Edit mode
|
||||
- Vertex
|
||||
- Edge
|
||||
- Face
|
||||
- Object properties
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
### Ticklist
|
||||
|
||||
Can:
|
||||
|
||||
- Open a .blend file
|
||||
- add a named material to an object
|
||||
- change a material's colour
|
||||
- reuse a material
|
||||
- scale along x,y or z axis
|
||||
- enable viewport shading
|
||||
- duplicate objects
|
||||
- use object properties to give objects names
|
||||
- parent objects using the outliner
|
||||
- switch between edit and object modes
|
||||
- Select faces edges and vertices
|
||||
- extrude faces
|
||||
- use keyboard to define extrusions
|
||||
- apply material to individual faces
|
||||
- fly around your scene
|
||||
|
||||
knows:
|
||||
- why we should name materials
|
||||
- the difference between edges, faces and vertices
|
||||
|
||||
|
||||
## Tasks for Modeling Foundation Level 2
|
||||
|
||||
|
13
docs/blender_badges/modeling/foundation-badge-level-3.md
Normal file
13
docs/blender_badges/modeling/foundation-badge-level-3.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Blender Modeling Foundation Level 3
|
||||
## Tools for Editing & Basic Modifiers
|
||||
|
||||
### Skills
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
### Ticklist
|
||||
|
||||
|
||||
## Tasks for Modeling Foundation Level 3
|
||||
|
||||
|
@ -0,0 +1,35 @@
|
||||
<h2>Snowman</h2>
|
||||
<p>Colour a snowman made from mesh primitives</p>
|
||||
|
||||
<div class="badge-container">
|
||||
<div class="task">
|
||||
<div class="header">
|
||||
Task
|
||||
</div>
|
||||
<div class="content">
|
||||
|
||||
|
||||
- Colour the snowman (10-15 mins)
|
||||
- Load pre-made snowman or their own snowman
|
||||
- Colour in hat
|
||||
- Colour in arm
|
||||
- Reuse colour on second arm
|
||||
- [EXTENSION] Colour in trees
|
||||
- Add button, colour and duplicate (15-20 mins)
|
||||
- add/flatten/move/rotate single button
|
||||
- add colour to button
|
||||
- duplicate buttons and move them to correct locations
|
||||
- parent named parts of snowman together
|
||||
- [EXTENSION] Create trees and parent parts together, duplicate trees to make a forest
|
||||
- Build a cabin (15-30 minues)
|
||||
- using edit mode
|
||||
- select a face and extrude
|
||||
- use edge select to move and scale parts of the cabin (give a model for them to aim at making)
|
||||
- Select faces to give roof and walls diferent colours
|
||||
- return to object mode to position cabin
|
||||
- Fly through scene
|
||||
- [EXTENSION] make a range of different houses and a car. Colour in house, parent parts of a house together.
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
31
docs/blender_badges/modeling/index.md
Normal file
31
docs/blender_badges/modeling/index.md
Normal file
@ -0,0 +1,31 @@
|
||||
<h1>Blender Badges Modeling Track</h1>
|
||||
<p>Here you find the all the modeling badges.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
### Foundation
|
||||
|
||||
[Foundation
|
||||
Level
|
||||
1:
|
||||
Editing Objects](foundation-badge-level-1/)
|
||||
|
||||
[Foundation
|
||||
Level
|
||||
2:
|
||||
The Basics of Object Manipulation](foundation-badge-level-2/)
|
||||
|
||||
[Foundation
|
||||
Level
|
||||
3:
|
||||
Tools for Editing & Basic Modifiers](foundation-badge-level-3/)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
1
docs/blender_badges/rendering.md
Normal file
1
docs/blender_badges/rendering.md
Normal file
@ -0,0 +1 @@
|
||||
# Lighting, Camera & Rendering
|
92
docs/blender_badges/rigging/foundation-badge-level-1.md
Normal file
92
docs/blender_badges/rigging/foundation-badge-level-1.md
Normal file
@ -0,0 +1,92 @@
|
||||
# Blender Rigging Foundation Level 1
|
||||
|
||||
Rigging allow the artist to create underlying structures and controls to animate 3d models. Blender offers an impressive set of rigging tools including skeleton and automatic skinning, easy weight painting, constraints, bone layers and colored groups for organization.
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Using the Graphic Tablet, Brushes, and Remeshing**
|
||||
|
||||
---
|
||||
Sculpting becomes much easier when using a graphic tablet instead of a mouse, so getting familiar with this tool first makes perfect sense.<br>
|
||||
Thereafter, learning how to adjust the density of the model's mesh with the Remesh option is the logical next step, since sculpting requires sufficent topology to work on the details.
|
||||
Finally, using and adjusting the main sculpting brushes should not be missing from this introduction.
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Skills**
|
||||
|
||||
---
|
||||
|
||||
**Creating Armatures**
|
||||
|
||||
- Creating single bone
|
||||
- Structure (tip, body. root)
|
||||
- Rename bones
|
||||
|
||||
**Editing Armatures**
|
||||
|
||||
- Edit mode
|
||||
- Extruding new bones
|
||||
|
||||
**Constraining Geometry**
|
||||
|
||||
- Child of
|
||||
- Armature
|
||||
|
||||
**Animating Armatures**
|
||||
|
||||
- Pose mode
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
- **Interface / Keyboard**
|
||||
|
||||
---
|
||||
|
||||
- shift+a: add menu (Armature)
|
||||
|
||||
- tab: edit mode
|
||||
- e: extrude new bone
|
||||
- g/r: move/rotate bone components
|
||||
|
||||
|
||||
- ctrl+p constraint menu
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Ticklist**
|
||||
|
||||
---
|
||||
|
||||
**Can**
|
||||
|
||||
- create bones
|
||||
- edit bones
|
||||
- rename bones
|
||||
- extrude bones
|
||||
- constraint "child of" and "armature"
|
||||
- pose the bones
|
||||
|
||||
**Know**
|
||||
|
||||
- what bones are
|
||||
- how to edit basic shape
|
||||
- constraint to a geometry
|
||||
- pose bones
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
## Tasks for Rigging Foundation Level 1
|
||||
|
||||
|
||||
[Rig a lamp](task-foundation-level-1-rig-lamp/index.md): Rig a simple 2-bones table lamp.
|
||||
|
||||
[Rig a mushroom](task-foundation-level-1-rig-mushroom/index.md): Rig a simple 2-bones mushroom.
|
49
docs/blender_badges/rigging/foundation-badge-level-2.md
Normal file
49
docs/blender_badges/rigging/foundation-badge-level-2.md
Normal file
@ -0,0 +1,49 @@
|
||||
# Blender Rigging Foundation Level 2
|
||||
## Forward Kinematics Control Bones
|
||||
|
||||
### Skills
|
||||
|
||||
**Creating Armatures**
|
||||
- Changing bones shape (viewport display)
|
||||
- Change bones color
|
||||
|
||||
**Editing Armatures**
|
||||
- Scale BBone
|
||||
- Subdivide bone
|
||||
|
||||
**Editing WeightPaint**
|
||||
- Draw
|
||||
- Weight
|
||||
- Blur
|
||||
|
||||
**FK Control Bones**
|
||||
- Create bones as controllers
|
||||
- Parent/unparent between bones
|
||||
- Custom shape of control bones
|
||||
- Bones collections
|
||||
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
- ctrl+tab: pose mode
|
||||
- F3: Scale B-Bone
|
||||
- rmb: subdivide
|
||||
- shift+d: duplicate bone
|
||||
- alt+P: clear parent
|
||||
- ctrl+p: parent keep offset
|
||||
|
||||
### Ticklist
|
||||
|
||||
**Can**
|
||||
- change bone shape & color
|
||||
- subdivide bones
|
||||
- edit paintweight
|
||||
- constraint bones
|
||||
|
||||
**Know**
|
||||
- customize shapes & color of bones
|
||||
- adjust the weightpaint to improve the geometry deformation
|
||||
- create basic armature controllers
|
||||
|
||||
|
||||
## Tasks for Rigging Foundation Level 2
|
55
docs/blender_badges/rigging/foundation-badge-level-3.md
Normal file
55
docs/blender_badges/rigging/foundation-badge-level-3.md
Normal file
@ -0,0 +1,55 @@
|
||||
# Blender Rigging Foundation Level 3
|
||||
## Inverse Kinematics & Master Control Setup
|
||||
|
||||
### Skills
|
||||
|
||||
**IK Control Bones**
|
||||
- Create bones as controllers (IK & Pole)
|
||||
- IK constraint
|
||||
- IK Chain length
|
||||
- IK Pole Target/Angle
|
||||
- Copy Rotation constraint
|
||||
|
||||
|
||||
**Dual constraints setup**
|
||||
- IK + Rotation-only
|
||||
|
||||
**Master Control Setup**
|
||||
- Create bone as main controller or the whole rig
|
||||
|
||||
**Lock Controllers' transformations**
|
||||
- Location / Rotation / Scale
|
||||
|
||||
### Interface / Keyboard
|
||||
|
||||
- ctrl+tab: pose mode
|
||||
|
||||
- F3: Scale B-Bone
|
||||
- RMB: subdivide
|
||||
|
||||
- shift+d: duplicate bone
|
||||
- alt+P: clear parent
|
||||
- ctrl+p: parent keep offset
|
||||
|
||||
- shift+I: add IK to target bone
|
||||
|
||||
- alt+g: clear translations
|
||||
- alt+r: clear rotations
|
||||
|
||||
### Ticklist
|
||||
|
||||
**Can**
|
||||
- Create IK controlled 3-bones rigs
|
||||
- Assign pole to IK constraints
|
||||
- Control IK chain length
|
||||
- Create dual constraints rigs
|
||||
|
||||
**Know**
|
||||
- Inverse Kinematic functioning
|
||||
- Pole vector purpose
|
||||
- assign two constraints to the same controller/bone
|
||||
|
||||
|
||||
## Tasks for Rigging Foundation Level 3
|
||||
|
||||
|
@ -1,3 +0,0 @@
|
||||
# Rigging Badge level 1
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Rigging Badge level 2
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Rigging Badge level 3
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,6 +1,6 @@
|
||||
# Rigging Badges
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
Rigging allow the artist to create underlying structures and controls to animate 3d models. Blender offers an impressive set of rigging tools including skeleton and automatic skinning, easy weight painting, constraints, bone layers and colored groups for organization.
|
||||
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
@ -8,28 +8,26 @@
|
||||
- **Foundation badge Level 1**
|
||||
|
||||
---
|
||||
Creating Armatures
|
||||
[View More](foundation-badge-level-1.md)
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Rigging Foundation badge 1](foundation-rig-badge-level-1.md)
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Foundation badge Level 2**
|
||||
|
||||
---
|
||||
Forward Kinematics Control Bones
|
||||
[View More](foundation-badge-level-2.md)
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Rigging Foundation badge 2](foundation-rig-badge-level-2.md)
|
||||
|
||||
</div>
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Foundation badge Level 3**
|
||||
|
||||
---
|
||||
Inverse Kinematics & Master Control Setup
|
||||
[View More](foundation-rig-badge-level-3.md)
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Rigging Foundation badge 3](foundation-rig-badge-level-3.md)
|
||||
</div>
|
||||
|
@ -0,0 +1,11 @@
|
||||
## Rig a lamp
|
||||
Rig a simple 2-bones table lamp.
|
||||
|
||||
- create bone
|
||||
- extrude 2nd bone
|
||||
- edit bones position to match geometry
|
||||
- rename bones
|
||||
- constrain "child of" the geometry to the bones (set inverse)
|
||||
- pose the bones to bend the lamp
|
||||
|
||||
![Rigging lamp](rigged-lamp.png)
|
@ -0,0 +1,23 @@
|
||||
<h2>Rig a mushroom</h2>
|
||||
<p>Rig a simple 2-bones mushroom.</p>
|
||||
|
||||
<div class="badge-container">
|
||||
<div class="task">
|
||||
<div class="header">
|
||||
Task
|
||||
</div>
|
||||
<div class="content">
|
||||
|
||||
**Rig a simple 2-bones mushroom**
|
||||
- create bone
|
||||
- extrude 2nd bone
|
||||
- edit bones position to match geometry
|
||||
- rename bones
|
||||
- constrain "armature" the geometry to the bones
|
||||
- pose the bones to bend the mushroom
|
||||
|
||||
![Rigging lamp](rigged-mushroom.png)
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
87
docs/blender_badges/sculpting/foundation-badge-level-1.md
Normal file
87
docs/blender_badges/sculpting/foundation-badge-level-1.md
Normal file
@ -0,0 +1,87 @@
|
||||
# Blender Sculpting Foundation Level 1
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Using the Graphic Tablet, Brushes, and Remeshing**
|
||||
|
||||
---
|
||||
Sculpting becomes much easier when using a graphic tablet instead of a mouse, so getting familiar with this tool first makes perfect sense.<br>
|
||||
Thereafter, learning how to adjust the density of the model's mesh with the Remesh option is the logical next step, since sculpting requires sufficent topology to work on the details.
|
||||
Finally, using and adjusting the main sculpting brushes should not be missing from this introduction.
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Skills**
|
||||
|
||||
---
|
||||
|
||||
**Setting up the graphic tablet**
|
||||
Navigating in sculpt mode with the pen
|
||||
|
||||
**Using the sculpt brushes**
|
||||
|
||||
- adjusting the brush size
|
||||
- adjusting the brush strength
|
||||
- draw
|
||||
- grab
|
||||
- smooth
|
||||
- inverting brush effect (add / subtract)
|
||||
|
||||
**adjusting the mesh density (Remesh)**
|
||||
why does mesh density matter?
|
||||
setting voxel size
|
||||
applying voxel size to mesh
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Interface / Keyboard**
|
||||
|
||||
---
|
||||
|
||||
- f: adjust brush size
|
||||
- shift + f: adjust brush strength
|
||||
|
||||
- x: draw (v since 4.0)
|
||||
- g: grab
|
||||
- shift + s: smooth (s since 4.0)
|
||||
- hold ctrl while drawing: invert brush effect
|
||||
|
||||
- r: set voxel size (shift + r in earlier versions)
|
||||
- ctrl +r : apply voxel size to mesh
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Ticklist**
|
||||
|
||||
---
|
||||
|
||||
**Can:**
|
||||
|
||||
- use the graphic tablet
|
||||
- adjust scupt brush size and strength
|
||||
- set voxel size for mesh density
|
||||
- apply voxel size to mesh
|
||||
- use the draw brush
|
||||
- use the grab brush
|
||||
- use the smooth brush
|
||||
- invert the effect of a brush
|
||||
|
||||
**Knows:**
|
||||
|
||||
- level of details depends on mesh density
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
## Tasks for Sculpting Foundation Level 1
|
||||
|
||||
|
||||
[Sculpt a stone](foundation-task-level-1-sculpt-rock/): Sculpt a rock out of the default cube.
|
75
docs/blender_badges/sculpting/foundation-badge-level-2.md
Normal file
75
docs/blender_badges/sculpting/foundation-badge-level-2.md
Normal file
@ -0,0 +1,75 @@
|
||||
# Blender Sculpting Foundation Level 2
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Dynamic Topology and Masking**
|
||||
|
||||
---
|
||||
While remeshing is a good way to control the scope of the topology in the model, it has its limitations when it comes to adding topology to specific parts of the model.
|
||||
This is where dynamic topology comes into play, which makes it possible to intuitively extend the model where needed.
|
||||
This is also where masking becomes more important to temporarily separate the parts that are to be modeled from those that should not be affected.
|
||||
|
||||
|
||||
</div>
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
|
||||
- **Skills**
|
||||
|
||||
---
|
||||
|
||||
**Dynamic Topology (Dyntopo)**
|
||||
|
||||
- adjusting detail size
|
||||
- set refine method
|
||||
- set detailing
|
||||
|
||||
**Understanding differences between Dyntopo and Remesh**
|
||||
pros/cons and use cases for Dyntopo
|
||||
pros/cons and use cases for Remesh
|
||||
|
||||
|
||||
**Using more scupt brushes**
|
||||
snake hook, flatten, inflate
|
||||
|
||||
**Masking**
|
||||
why masking?
|
||||
drawing mask
|
||||
inverting mask
|
||||
clearing mask
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Interface / Keyboard**
|
||||
|
||||
---
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Ticklist**
|
||||
|
||||
---
|
||||
|
||||
- **knows:**
|
||||
- difference between remesh (refining the mesh) and Dyntopo (adding geometry while sculpting)
|
||||
- difference between Dyntopo refine methods
|
||||
- difference between Dyntopo detailing settings
|
||||
- **Can:**
|
||||
- extrude organic shapes from simple mesh
|
||||
- create, invert, and clear mask
|
||||
- use the flatten brush
|
||||
- use the snake hook brush
|
||||
- select brushes from the context menu
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
## Tasks for Sculpting Foundation Level 2
|
37
docs/blender_badges/sculpting/foundation-badge-level-3.md
Normal file
37
docs/blender_badges/sculpting/foundation-badge-level-3.md
Normal file
@ -0,0 +1,37 @@
|
||||
# Blender Sculpting Foundation Level 3
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **The Multiresolution Modifier**
|
||||
|
||||
---
|
||||
As the creative process progresses, it becomes more important to be able to switch between different levels of detail in the model. This can be achieved with the Multiresolution Modifier which, as its name suggests, allows for switching between different resolutions of the model's mesh.
|
||||
|
||||
</div>
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
|
||||
- **Skills**
|
||||
|
||||
---
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Interface / Keyboard**
|
||||
|
||||
---
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
- **Ticklist**
|
||||
|
||||
---
|
||||
|
||||
</div>
|
||||
|
||||
## Tasks for Sculpting Foundation Level 3
|
@ -1,3 +0,0 @@
|
||||
# Sculpting Badge level 1
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Sculpting Badge level 2
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -1,3 +0,0 @@
|
||||
# Sculpting Badge level 3
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
@ -0,0 +1,21 @@
|
||||
<h2>Sculpt a stone</h2>
|
||||
<p>Sculpt a rock out of the default cube.</p>
|
||||
|
||||
<div class="badge-container">
|
||||
<div class="task">
|
||||
<div class="header">
|
||||
Task
|
||||
</div>
|
||||
<div class="content">
|
||||
|
||||
|
||||
create a stone
|
||||
- start with the default cube
|
||||
- remesh (r, ctrl+r) cube to add geometry
|
||||
- use the draw (x, ctrl+x), grab (g), and smooth (shift+s) tools to form a stone, adjust the brush size (f) and - . - strength (shift+f) for fine grained sculping
|
||||
- refine the surface by remeshing and smoothing
|
||||
- repeat c. and d. until you are satisfied with the outcome
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
@ -1,6 +1,6 @@
|
||||
# Sculpting Badges
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
Sculpting in Blender allows artists to create detailed 3D models by forming objects in an intuitive and organic way, as if using a digital version of clay. Blender offers various tools for shaping, texturing, and refining models with precision, combining traditional sculpting techniques with digital features like dynamic topology and multi-resolution sculpting. It is often used for modeling organic shapes, although it is perfectly suitable and offers valuable tools for modeling hard surfaces as well.
|
||||
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
@ -9,10 +9,10 @@
|
||||
|
||||
---
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Sculpting Foundation badge 1](foundation-scul-badge-level-1.md)
|
||||
Using the Graphic Tablet, Brushes, and Remeshing
|
||||
[View More](foundation-badge-level-1.md)
|
||||
|
||||
</div>
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
@ -20,9 +20,11 @@
|
||||
|
||||
---
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
Dynamic Topology and Masking
|
||||
[View More](foundation-badge-level-2.md)
|
||||
|
||||
</div>
|
||||
|
||||
[View Sculpting Foundation badge 2](foundation-scul-badge-level-2.md)
|
||||
|
||||
<div class="grid cards" markdown>
|
||||
|
||||
@ -32,4 +34,6 @@
|
||||
|
||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
|
||||
|
||||
[View Sculpting Foundation badge 3](foundation-scul-badge-level-3.md)
|
||||
[View Sculpting Foundation badge 3](foundation-scul-badge-level-3.md)
|
||||
|
||||
</div>
|
||||
|
5
docs/blender_badges/shading.md
Normal file
5
docs/blender_badges/shading.md
Normal file
@ -0,0 +1,5 @@
|
||||
# Shading & Texturing
|
||||
|
||||
## Level 1 Coloring Objects, Texture Based Colors
|
||||
## UV Unwrapping, Shading
|
||||
## Shader Nodes, Texture Painting, Node Wrangler
|
Loading…
Reference in New Issue
Block a user