I change only label of the socket, but the same one is in both case.
Yoep, you can take this task, i did not make this as Good First Issue
only due to had lack of time to handle next process of this..
My crash (blender/blender#126466 (comment)) is the same as in #127721. Will check this in daily build...
My current attempt to this: https://projects.blender.org/mod_moder/blender/src/branch/deduplicate_instances_processing
I spent so many time to find out this duplicates..
This node do only one thing, and this thing is reflected in its name, nothing more.
Do the points i mention in a description do not make any value anymore?\
Just normalize all values, this branch will not provide optimization.
Consider this signature: MutableSpan<float3> normals
Not as inline comment, can someone (not on windows) check all math nodes in corner cases like zero division or integer overflow sum?
Unused materials are never cleaned from the mesh since you can change indices later. Any default mesh contains material at 0 index which is used for render and you can assingle other material on…