Hello, the crash is caused by a Subdivision Surface modifier running on the GPU. Can you check if you have the latest drivers? I was unable to confirm the crash locally.
We shouldn't create real constraints, we just shouldn't handle zero value curves. And the problem of reproduction for us is that the problem of 0-division depends only on the platform ...
Hi, thanks for report. I can confirm this. A also can reproduce this in 2.81. It's never worked/
This works as expected, the angle for auto-smoothing is determined based on vertex position in the object's local space. This is a dynamic variable that depends only on the position of the…
Can you also check if this error reproducible in last 4.0?
Okay, thanks! I tried to read this stack and look a little in the 3.6 code, but I just don’t see the reason for the crash, the Mac OS stack is not clear to me.
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For…