Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock pushed to tmp_cleanup_rna_move at mod_moder/blender 2023-08-10 12:27:57 +02:00
Iliya Katushenock pushed to tmp_cleanup_rna_move at mod_moder/blender 2023-08-10 12:24:08 +02:00
98637679c8 updatr
Iliya Katushenock pushed to tmp_cleanup_rna_move at mod_moder/blender 2023-08-10 12:19:42 +02:00
16c1b1c493 init
19912457c6 Nodes: use auto registration for nodes
262b67d61d Fix Weld modifier generating invalid mesh
375a7b6bb5 Fix (unreported) LSAN suppression list removing almost all (valid!) errors.
a37ff68334 Fix (partially) wrong RNA path for 'ViewShading' data.
Compare 6 commits »
Iliya Katushenock created branch tmp_cleanup_rna_move in mod_moder/blender 2023-08-10 12:19:42 +02:00
Iliya Katushenock commented on pull request blender/blender#110683 2023-08-10 11:41:15 +02:00
Fix #110666: Copy built-in attributes for masked curves type conversion

Hans is not at work right now.

Iliya Katushenock created pull request mod_moder/blender#3 2023-08-10 04:02:31 +02:00
A runtime registrations for anodes: refactoring by py script
Iliya Katushenock created branch mod_moder-patch-1 in mod_moder/blender 2023-08-10 04:00:31 +02:00
Iliya Katushenock pushed to mod_moder-patch-1 at mod_moder/blender 2023-08-10 04:00:31 +02:00
0c828014a9 Upload files to ""
Iliya Katushenock pushed to index_map at mod_moder/blender 2023-08-09 22:18:39 +02:00
f5d21e53c3 progress
81349c6c14 progree
f48cd2e407 Merge branch 'main' into index_map
15124fe490 GPU: Avoid silent errors during shader compilation
4d74b91d5c Fix EEVEE-Next: Shadow: Missing shadow on first frame
Compare 115 commits »
Iliya Katushenock commented on pull request blender/blender#110743 2023-08-09 16:28:13 +02:00
GPv3 : Transform action for grease pencil frames.

frame_number_it == this->sorted_keys().last()?

Iliya Katushenock commented on issue blender/blender#110948 2023-08-09 16:16:11 +02:00
Regression: OBJ Importer fails to import objects

@aras_p If this has worked before, is it high priority regression?

Iliya Katushenock commented on pull request blender/blender#109393 2023-08-08 17:51:57 +02:00
Geometry Nodes: Curve intersections

If you point out the fact that this node is very similar to the Closest Neighbors node (#110675), then it turns out that this is not a real practical application node, but just a way to output the…

Iliya Katushenock commented on issue blender/blender#109588 2023-08-08 17:14:49 +02:00
Assert: lib_link_all(), at 'fd->flags & FD_FLAGS_IS_MEMFILE'

@mont29 I still able get an assertion in today's lite debug build (branch: main, commit date: 2023-08-08 13:55, hash: e1b1b2a8b4a5)

Iliya Katushenock commented on pull request blender/blender#110885 2023-08-08 15:24:55 +02:00
Node panels: New DNA and C++ API for node group interfaces

@LukasTonne The null in the name indicates the end-of-line terminal. It's still a wrapper for real strings only.

Iliya Katushenock commented on issue blender/blender#110886 2023-08-08 15:20:31 +02:00
Displacement distorts textures

For me, the result looks incorrect, the normals should not distort the texture, i think. But for cycles, it's also a regression. But the bug was before that and in eevee.

Iliya Katushenock opened issue blender/blender#110910 2023-08-08 03:29:03 +02:00
Geometry Nodes: Simulation and Repeat nodes is work though they are muted
Iliya Katushenock commented on issue blender/blender#110904 2023-08-08 01:58:29 +02:00
Fluid Simulation: Crash on a high resolution

Can reproduce.

Iliya Katushenock commented on issue blender/blender#110879 2023-08-08 01:54:32 +02:00
Multires: Subdivision Set Relative is subdividing the object

Should I confirm that Alt + 3 does nothing for me?

Iliya Katushenock closed issue blender/blender#110867 2023-08-08 01:48:43 +02:00
Raycast "Is Hit" returns inconsistent result in Simulation Zone
Iliya Katushenock commented on issue blender/blender#110867 2023-08-08 01:48:40 +02:00
Raycast "Is Hit" returns inconsistent result in Simulation Zone

Not a bug, but an error in the node tree. There are several of them:

  • In the first few bounces, the normal is reflected. Ray directed in the other direction.
  • You first update the position…