Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock pushed to tmp_edge_to_loop_speedup at mod_moder/blender 2023-08-02 16:40:20 +02:00
027780d7ec progress
Iliya Katushenock commented on pull request blender/blender#110707 2023-08-02 16:38:20 +02:00
Mesh: Parallelize vertex and edge to corner topology map creation

I was able to achieve a 2.4 gain with only multi-step sorts. Probably, if memory was dear to us, then this would be a solution. But we want speed (since the speed of cpu grows more slowly than…

Iliya Katushenock commented on issue blender/blender#103457 2023-08-02 15:33:58 +02:00
Attribute Map node

But this is difficult) First of all, this can not be done here, because in theory, this is only for discussion of design. Then, this can't be done on the forum, as it's also discussion-only. May…

Iliya Katushenock commented on issue blender/blender#103457 2023-08-02 14:56:42 +02:00
Attribute Map node

Right, it would be much helpful

Iliya Katushenock pushed to points_to_curves at mod_moder/blender 2023-08-02 14:32:03 +02:00
b51b120ead progress
2d2ea0196a progress
7bb4402ee1 Merge branch 'main' into points_to_curves
b54bca9f08 Cleanup: Reduce indentation in pbvh clipping
8104d6e95c Cleanup: Simplify some parallel iteration over PBVH nodes
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Iliya Katushenock commented on pull request blender/blender#110707 2023-08-02 14:23:10 +02:00
Mesh: Parallelize vertex and edge to corner topology map creation

Thanks for the other option, I'll try it out as well. Small addition: I improved the Point to Curve node today, and also applied this technique with sorting iota-groups. Apparently, separating…

Iliya Katushenock commented on issue blender/blender#110716 2023-08-02 13:11:27 +02:00
Attribute name temperature returns incorrect values for shading

The volume doesn't inherit the mesh's attributes, does it?

Iliya Katushenock commented on issue blender/blender#110716 2023-08-02 12:58:34 +02:00
Attribute name temperature returns incorrect values for shading

It's a built-in render attribute, no?

Iliya Katushenock commented on issue blender/blender#103457 2023-08-02 02:04:17 +02:00
Attribute Map node

Application examples, community interest And I should probably do a couple of implementation updates..

Iliya Katushenock commented on issue blender/blender#110706 2023-08-02 01:55:54 +02:00
Hair Curves: Invalid surface UV attachment

Hello, thanks for the report. Please reproduce the bug with less than 10 nodes and submit the file.

Iliya Katushenock created pull request blender/blender#110707 2023-08-02 00:53:50 +02:00
Geometry Nodes: Improvement of topology map function
Iliya Katushenock pushed to tmp_edge_to_loop_speedup at mod_moder/blender 2023-08-02 00:50:23 +02:00
c020f01b4e cleanup
Iliya Katushenock pushed to tmp_edge_to_loop_speedup at mod_moder/blender 2023-08-02 00:49:16 +02:00
aac5293381 cleanup
Iliya Katushenock created branch tmp_edge_to_loop_speedup in mod_moder/blender 2023-08-02 00:46:07 +02:00
Iliya Katushenock pushed to tmp_edge_to_loop_speedup at mod_moder/blender 2023-08-02 00:46:07 +02:00
c37c54e832 init
bd6b1d2276 Merge branch 'cleanup_split_node_drawing'
Compare 3 commits »
Iliya Katushenock commented on issue blender/blender#110651 2023-08-01 19:58:16 +02:00
Refresh shader node previews per updated nodes

Still looks like a task for a dependency graph. Previews should not be very different from the subdivision, on editors with different settings and if there is a shared ownership.

Iliya Katushenock commented on issue blender/blender#110651 2023-08-01 19:14:47 +02:00
Refresh shader node previews per updated nodes

Also, it would be good to point out things that are not so clear to those who are not related to shaders: Who owns the preview. Material? In that case, updating the preview is part of the…

Iliya Katushenock pushed to cleanup_split_node_drawing at mod_moder/blender 2023-08-01 18:02:01 +02:00
eb48cf504f cleanup
Iliya Katushenock created pull request blender/blender#110697 2023-08-01 17:53:14 +02:00
Fix: Make the simulation zone transparent