Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock created pull request blender/blender#109416 2023-06-27 19:45:52 +02:00
Cleanup: Reserve mask until an append loop
Iliya Katushenock pushed to tmp_cleanup_reserv at mod_moder/blender 2023-06-27 19:36:29 +02:00
63df4082db init
6221410409 Fix #109004: Append: in Localize All case, LibOverrides does not behave properly.
daf414b48e IDManagement: Add option to 'make local' code to clear liboverride data.
597f9abcfa Snap: Refactor Face Nearest approach
229ae63c6e Cleanup: Silence warning
Compare 10 commits »
Iliya Katushenock created branch tmp_cleanup_reserv in mod_moder/blender 2023-06-27 19:36:29 +02:00
Iliya Katushenock closed issue blender/blender#109413 2023-06-27 18:06:16 +02:00
Blue line that is NOT Z Axis line
Iliya Katushenock commented on issue blender/blender#109413 2023-06-27 18:06:14 +02:00
Blue line that is NOT Z Axis line

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Iliya Katushenock commented on pull request blender/blender#109411 2023-06-27 18:04:58 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket

@pragma37 Actually it should be cheap. At least in comparison with the shader. On the other hand, while I was writing comments, so as not to get confused, I was no longer happy with what I was doing.

Iliya Katushenock commented on pull request blender/blender#109411 2023-06-27 16:50:56 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket

I wonder if it would be better to change this to use socket names instead of indexes?

Iliya Katushenock deleted branch fix_rot_socket_for_shader from mod_moder/blender 2023-06-27 16:48:54 +02:00
Iliya Katushenock created pull request blender/blender#109411 2023-06-27 16:45:14 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket
Iliya Katushenock pushed to tmp_cleanup_mix_preprocessing at mod_moder/blender 2023-06-27 16:44:07 +02:00
b185d8df65 init
Iliya Katushenock pushed to tmp_cleanup_mix_preprocessing at mod_moder/blender 2023-06-27 16:43:36 +02:00
Iliya Katushenock created branch tmp_cleanup_mix_preprocessing in mod_moder/blender 2023-06-27 16:43:36 +02:00
Iliya Katushenock pushed to fix_rot_socket_for_shader at mod_moder/blender 2023-06-27 16:33:02 +02:00
b3b14e5cf4 progress
Iliya Katushenock pushed to fix_rot_socket_for_shader at mod_moder/blender 2023-06-27 16:24:06 +02:00
9759bcc051 cleanup
Iliya Katushenock created pull request blender/blender#109410 2023-06-27 16:22:25 +02:00
Fix #109406: Ignore rotation socket in shader
Iliya Katushenock created branch fix_rot_socket_for_shader in mod_moder/blender 2023-06-27 16:21:40 +02:00
Iliya Katushenock pushed to fix_rot_socket_for_shader at mod_moder/blender 2023-06-27 16:21:40 +02:00
6b8e8daf8f init
91ff6457be Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3 EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
47a52bd286 Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb Fix: handle invalid node trees more gracefully
Compare 10 commits »
Iliya Katushenock commented on issue blender/blender#109406 2023-06-27 14:43:14 +02:00
Regression: Crash in GPU_material_from_nodetree

Hi @xavierh, i haven't access to red_autumn_forest.blend file. Can you describe steps to reproduce this or attach some simple file?

Iliya Katushenock commented on pull request blender/blender#109164 2023-06-27 13:21:08 +02:00
Geometry Nodes: new repeat zone

Why not replace the Simulation category with an Scopes category?

Iliya Katushenock commented on issue blender/blender#109401 2023-06-27 13:19:33 +02:00
Surface Deform Modifier invokes "Invalid surface UVs" error when applied to Hair

I see the reason. But I can't reproduce it from scratch.