Block a user
Cleanup: Reserve mask until an append loop
63df4082db
init
6221410409
Fix #109004: Append: in Localize All case, LibOverrides does not behave properly.
daf414b48e
IDManagement: Add option to 'make local' code to clear liboverride data.
597f9abcfa
Snap: Refactor Face Nearest approach
229ae63c6e
Cleanup: Silence warning
Blue line that is NOT Z Axis line
Blue line that is NOT Z Axis line
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Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket
@pragma37 Actually it should be cheap. At least in comparison with the shader. On the other hand, while I was writing comments, so as not to get confused, I was no longer happy with what I was doing.
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket
I wonder if it would be better to change this to use socket names instead of indexes?
Iliya Katushenock
deleted branch fix_rot_socket_for_shader from mod_moder/blender
2023-06-27 16:48:54 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket
Iliya Katushenock
pushed to tmp_cleanup_mix_preprocessing at mod_moder/blender
2023-06-27 16:44:07 +02:00
b185d8df65
init
Iliya Katushenock
pushed to tmp_cleanup_mix_preprocessing at mod_moder/blender
2023-06-27 16:43:36 +02:00
Iliya Katushenock
created branch tmp_cleanup_mix_preprocessing in mod_moder/blender
2023-06-27 16:43:36 +02:00
Iliya Katushenock
pushed to fix_rot_socket_for_shader at mod_moder/blender
2023-06-27 16:33:02 +02:00
b3b14e5cf4
progress
Iliya Katushenock
pushed to fix_rot_socket_for_shader at mod_moder/blender
2023-06-27 16:24:06 +02:00
9759bcc051
cleanup
Fix #109406: Ignore rotation socket in shader
Iliya Katushenock
created branch fix_rot_socket_for_shader in mod_moder/blender
2023-06-27 16:21:40 +02:00
Iliya Katushenock
pushed to fix_rot_socket_for_shader at mod_moder/blender
2023-06-27 16:21:40 +02:00
6b8e8daf8f
init
91ff6457be
Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3
EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
47a52bd286
Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb
Fix: handle invalid node trees more gracefully
Regression: Crash in GPU_material_from_nodetree
Hi @xavierh, i haven't access to red_autumn_forest.blend
file. Can you describe steps to reproduce this or attach some simple file?
Surface Deform Modifier invokes "Invalid surface UVs" error when applied to Hair
I see the reason. But I can't reproduce it from scratch.