Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket #109411

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Iliya Katushenock wants to merge 4 commits from mod_moder:tmp_cleanup_mix_preprocessing into main

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Rotation sockets was added into Mix node in 3957a1ad03.
A ntree_shader_disconnect_inactive_mix_branches optimization
function should be updated to take into account new sockets.

Rotation sockets was added into Mix node in 3957a1ad0349fc41b5f84f6a553cf18f5c598dcd. A `ntree_shader_disconnect_inactive_mix_branches` optimization function should be updated to take into account new sockets.
Iliya Katushenock added the
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labels 2023-06-27 16:45:07 +02:00
Iliya Katushenock added 1 commit 2023-06-27 16:45:15 +02:00
Iliya Katushenock added this to the Nodes & Physics project 2023-06-27 16:48:15 +02:00
Iliya Katushenock requested review from Miguel Pozo 2023-06-27 16:48:25 +02:00
Iliya Katushenock requested review from Hans Goudey 2023-06-27 16:48:25 +02:00
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I wonder if it would be better to change this to use socket names instead of indexes?

I wonder if it would be better to change this to use socket names instead of indexes?
Miguel Pozo requested changes 2023-06-27 17:24:55 +02:00
Miguel Pozo left a comment
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Looks good to me, although I personally wouldn't consider changing the if/elses for continues and switches an improvement.

Looks good to me, although I personally wouldn't consider changing the if/elses for continues and switches an improvement.
@ -1067,0 +1074,4 @@
const NodeShaderMix *storage = static_cast<NodeShaderMix *>(node->storage);
/*
* 0: factor,
* 1: fector-factor,
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Typo

Typo
mod_moder marked this conversation as resolved
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I wonder if it would be better to change this to use socket names instead of indexes?

That would be quite expensive performance-wise.
Maybe add an inline enum to the function, so the checks can become something like this:

shader_node_disconnect_inactive_mix_branch(ntree, node, factor, float_a, float_b, storage->clamp_factor);
/* Disconnect links from data_type-specific sockets that are not currently in use */
for (int i : IndexRange(socket_len)) {
  if(!ELEM(i, factor, float_a, float_b))
  {
    shader_node_disconnect_input(ntree, node, i);
  }
}
> I wonder if it would be better to change this to use socket names instead of indexes? That would be quite expensive performance-wise. Maybe add an inline enum to the function, so the checks can become something like this: ```Cpp shader_node_disconnect_inactive_mix_branch(ntree, node, factor, float_a, float_b, storage->clamp_factor); /* Disconnect links from data_type-specific sockets that are not currently in use */ for (int i : IndexRange(socket_len)) { if(!ELEM(i, factor, float_a, float_b)) { shader_node_disconnect_input(ntree, node, i); } } ```
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@pragma37 Actually it should be cheap. At least in comparison with the shader. On the other hand, while I was writing comments, so as not to get confused, I was no longer happy with what I was doing.

@pragma37 Actually it should be cheap. At least in comparison with the shader. On the other hand, while I was writing comments, so as not to get confused, I was no longer happy with what I was doing.
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Member

although I personally wouldn't consider changing the if/elses for continues and switches an improvement.

To me, seems better

  default:
    BLI_assert_unreachable();

Instead of

} else {
  BLI_assert_unreachable();
}
> although I personally wouldn't consider changing the if/elses for continues and switches an improvement. To me, seems better ```Cpp default: BLI_assert_unreachable(); ``` Instead of ```Cpp } else { BLI_assert_unreachable(); } ```
Iliya Katushenock added 3 commits 2023-06-28 15:51:25 +02:00
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I have removed all indirectly related changes, I will send them as separate cleanups.

I have removed all indirectly related changes, I will send them as separate cleanups.
Iliya Katushenock requested review from Miguel Pozo 2023-06-28 15:52:01 +02:00
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@pragma37 I split using a names of socket into separate PR: [Refactoring: Explicit using of socket names to disconnect inactive mix branch](https://projects.blender.org/blender/blender/pulls/109447)
Member

I was going to test this before approving the changes, but it looks like the rotation mode is only available for geometry nodes, so there's no point in implementing this at the moment.

I was going to test this before approving the changes, but it looks like the rotation mode is only available for geometry nodes, so there's no point in implementing this at the moment.
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Member

Sometimes it may be necessary, but if you think so, probably now it was really hasty

Sometimes it may be necessary, but if you think so, probably now it was really hasty
Author
Member
https://projects.blender.org/blender/blender/pulls/113553
Iliya Katushenock deleted branch tmp_cleanup_mix_preprocessing 2023-10-12 21:24:37 +02:00

Pull request closed

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Reference: blender/blender#109411
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