Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket #109411
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Reference: blender/blender#109411
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Delete Branch "mod_moder:tmp_cleanup_mix_preprocessing"
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Rotation sockets was added into Mix node in
3957a1ad03
.A
ntree_shader_disconnect_inactive_mix_branches
optimizationfunction should be updated to take into account new sockets.
I wonder if it would be better to change this to use socket names instead of indexes?
Looks good to me, although I personally wouldn't consider changing the if/elses for continues and switches an improvement.
@ -1067,0 +1074,4 @@
const NodeShaderMix *storage = static_cast<NodeShaderMix *>(node->storage);
/*
* 0: factor,
* 1: fector-factor,
Typo
That would be quite expensive performance-wise.
Maybe add an inline enum to the function, so the checks can become something like this:
@pragma37 Actually it should be cheap. At least in comparison with the shader. On the other hand, while I was writing comments, so as not to get confused, I was no longer happy with what I was doing.
To me, seems better
Instead of
I have removed all indirectly related changes, I will send them as separate cleanups.
@pragma37 I split using a names of socket into separate PR: Refactoring: Explicit using of socket names to disconnect inactive mix branch
I was going to test this before approving the changes, but it looks like the rotation mode is only available for geometry nodes, so there's no point in implementing this at the moment.
Sometimes it may be necessary, but if you think so, probably now it was really hasty
#113553
Pull request closed