Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on issue blender/blender#108936 2023-06-13 21:22:35 +02:00
if one of the folder in project path named cyrillic smoke simulations won't work

Hi, just to be sure, can you share your project files structure?

Iliya Katushenock commented on issue blender/blender#108728 2023-06-13 18:44:53 +02:00
Rewrite some compositing nodes to using declarations

Yes, your welcome!

Iliya Katushenock pushed to tmp_fix_link_validation at mod_moder/blender 2023-06-13 10:46:43 +02:00
4e18d1e84d fix conflict
e44e9634c4 Fix: Skip loop steps in recent cleanup
14e96a9082 Cleanup: Move versioning file 2.7 to C++
c1e2d01ce3 Cleanup: Move spacetypes.c to C++
655f00bb41 UI: Use property split for geometry nodes modifier bake path
Compare 570 commits »
Iliya Katushenock commented on issue blender/blender#108927 2023-06-13 10:36:44 +02:00
Creating a new group input node socket exposes the socket even on nodes with hidden unused node sockets active

As you can see from the correspondence, this is not a bug fix, but a new feature. And although it seems more intuitive, as you can see, the patch was not accepted because, to some, it seems that…

Iliya Katushenock commented on issue blender/blender#108927 2023-06-13 10:31:45 +02:00
Creating a new group input node socket exposes the socket even on nodes with hidden unused node sockets active

You can hide the sockets of one selected node when you need it, yes.

Iliya Katushenock commented on issue blender/blender#108927 2023-06-13 10:16:04 +02:00
Creating a new group input node socket exposes the socket even on nodes with hidden unused node sockets active

To explain a bit, there is no socket hiding state. At least for nodes. Simply creating a socket on drag and drop automatically hides all sockets on other nodes. But that doesn't make the other…

Iliya Katushenock closed issue blender/blender#108927 2023-06-13 10:11:38 +02:00
Creating a new group input node socket exposes the socket even on nodes with hidden unused node sockets active
Iliya Katushenock commented on issue blender/blender#108927 2023-06-13 10:11:37 +02:00
Creating a new group input node socket exposes the socket even on nodes with hidden unused node sockets active

Hi, thanks for the report, but this is expected behavior.

Iliya Katushenock commented on issue blender/blender#108907 2023-06-13 09:05:10 +02:00
Hair Density Brush Symmetry not Symmetrical

Density brush doesn't produce exact symmetry of the hair strands.

The scatter of the strands of hair is provided randomly, it's hard to influence how it works.

This is probably more of a…

Iliya Katushenock commented on issue blender/blender#108923 2023-06-13 08:59:47 +02:00
Regression: crash and assert hit in curve sculpt mode after undo

I can not reproduce that in last debug build

Iliya Katushenock commented on pull request blender/blender#108700 2023-06-12 21:56:25 +02:00
WIP: Curve-to-Mesh node Even Thickness

Back then, I just didn't read much into the discussion.

Iliya Katushenock deleted branch tmp_fix_extra_iterating from mod_moder/blender 2023-06-12 18:50:46 +02:00
Iliya Katushenock created pull request blender/blender#108906 2023-06-12 18:44:14 +02:00
Fix: Skip loop steps in recent cleanup
Iliya Katushenock deleted branch tmp_move_2-7_versioning_to_cpp from mod_moder/blender 2023-06-12 18:35:38 +02:00
Iliya Katushenock commented on pull request blender/blender#108700 2023-06-12 18:24:17 +02:00
WIP: Curve-to-Mesh node Even Thickness

The main thing I was thinking about is that the curve tilt can be a new kind of field. If we have a built-in tilt (regular Tilt Input node), then there can be other tilt fields as well. They are…

Iliya Katushenock commented on pull request blender/blender#108484 2023-06-12 18:16:20 +02:00
Cleanup: Move versioning file 2.7 to C++
Iliya Katushenock closed issue blender/blender#108893 2023-06-12 15:08:39 +02:00
(Design flaw, maybe) Vertex groups in outliner are displayed on same level as mesh
Iliya Katushenock commented on issue blender/blender#108893 2023-06-12 15:08:37 +02:00
(Design flaw, maybe) Vertex groups in outliner are displayed on same level as mesh

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information…

Iliya Katushenock closed issue blender/blender#108889 2023-06-12 14:21:04 +02:00
Typo in glTF 2.0 Blender Manual