Theoretically, all exist operators should have their own callback so that you can add your code there. But, as I understand it, in theory, you just have to make your own operators for this goal.
This PR affected on building of internal field names in geometry node evaluator (multithreaded).
Today's debugging does not allow to reproduce it, sorry for the alarm.
Same for video.
@ChengduLittleA Yes, i get assert in debug.
Hi, thanks for report. I strongly believe, repeat feature work only for operators, pointed above in this section of the text. @JulienKaspar @JosephEagar hi, can you confirm my assumption? The…
I can confirm crash. It the best simplified version of user file. Just one head mode, material with 2 psd
texture images (unused), camera.
Crash became more secretive. You need to play with…
I cheched in last: 3.6, 4.0, 4.0 debug. Can't reproduce. Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA…
I can get crash without stack.
I can confirm @JacquesLucke, @SimonThommes are you attach files to report?
I see, and can reproduce that from scratch. But i node sure if this is real bug. This just not supported i guess. Mainly because it is a function for the mesh (which is created virtually and…
Hey, please, just submit new report, and provide all required info (blender version, system info, examples and description, ...).