@Thomas-35 The problem is that I don't understand what exactly you consider a bug. I just don’t see something strange in the described (or I can’t reproduce it, since it even sounds strange)
Hello. It's not a bug. The instances provide their own space in which the curves can rotate as they please. But if you implement curves, their normals will be calculated with these rotations.…
Ah, you could write to me right away that it was a node wrangler... You need to push this report to the addons repository https://projects.blender.org/blender/blender-addons
OB_GPENCIL
and ID_GD
This mechanism also works for links, so it seems more and more that it's not a bug and dashes don't look weird...
This behavior is a consequence of the operation of updating the node declaration for sockets. The node reuses old sockets, which makes their values in scope and take precedence over the default…
All finally, I see what you mean. Still not sure if this is a bug.
I'm not sure if different default values are a bug, although it can be fixed.
Hi, I'm not sure if this is a bug with complex behavior, given that the default value is specified in the declaration https://projects.blender.org/blender/blender/src/branch/main/source/blender/nod…
@Thomas-35 Can you try making a video of it?
@Harley Hey, try to bisect this, most likely something from Hans's refactorings to transfer the structure of the mesh
Not sure if I can confirm (by using Cycles).
This would happen if you stored the UV as a 3d vector :)
There is always a chance that there was a bug fixed long ago in some one-day build that did not copy this attribute. Or the user could still touch the attribute, but not pay attention to it. So,…