Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on issue blender/blender#105546 2023-03-09 15:29:34 +01:00
Cycles Render: Volume (Before Baked Simulation Starts) still trying to be rendered

@Thomas-35 The problem is that I don't understand what exactly you consider a bug. I just don’t see something strange in the described (or I can’t reproduce it, since it even sounds strange)

Iliya Katushenock closed issue blender/blender#105578 2023-03-09 05:15:10 +01:00
Realize Instances lost Z rotation of Curve Line in certain situations
Iliya Katushenock commented on issue blender/blender#105578 2023-03-09 05:12:46 +01:00
Realize Instances lost Z rotation of Curve Line in certain situations

Hello. It's not a bug. The instances provide their own space in which the curves can rotate as they please. But if you implement curves, their normals will be calculated with these rotations.…

Iliya Katushenock opened issue blender/blender#105571 2023-03-08 19:16:43 +01:00
Regression: Crash: Geometry nodes trying to evaluate cyclic graph
Iliya Katushenock closed issue blender/blender#105566 2023-03-08 15:17:52 +01:00
Node Wrangler Lazy Connect changed behaviour.
Iliya Katushenock commented on issue blender/blender#105566 2023-03-08 15:17:23 +01:00
Node Wrangler Lazy Connect changed behaviour.

Ah, you could write to me right away that it was a node wrangler... You need to push this report to the addons repository https://projects.blender.org/blender/blender-addons

Iliya Katushenock pushed to compare_node at mod_moder/blender 2023-03-08 13:32:34 +01:00
22984d0ec7 Merge branch 'main' into compare_node
53bb713eda Refactor: Rename OB_GPENCIL and ID_GD
a736f1d638 BLI: Math: Support more vector swizzling and add alignment static assert
63a05f1e18 Vulkan: Fix Shader Compilation Issues.
b1185da403 Fix #102843: Add UV Packer with O(nlogn) performance
Compare 330 commits »
Iliya Katushenock commented on issue blender/blender#105553 2023-03-08 10:31:03 +01:00
When changing the node type in material, sockets of different node types are reused

This mechanism also works for links, so it seems more and more that it's not a bug and dashes don't look weird...

Iliya Katushenock commented on issue blender/blender#105553 2023-03-08 10:29:39 +01:00
When changing the node type in material, sockets of different node types are reused

This behavior is a consequence of the operation of updating the node declaration for sockets. The node reuses old sockets, which makes their values in scope and take precedence over the default…

Iliya Katushenock commented on issue blender/blender#105553 2023-03-08 10:21:17 +01:00
When changing the node type in material, sockets of different node types are reused

All finally, I see what you mean. Still not sure if this is a bug.

Iliya Katushenock commented on issue blender/blender#105553 2023-03-08 10:08:16 +01:00
When changing the node type in material, sockets of different node types are reused

I'm not sure if different default values are a bug, although it can be fixed.

Iliya Katushenock commented on issue blender/blender#105553 2023-03-08 09:57:29 +01:00
When changing the node type in material, sockets of different node types are reused

Hi, I'm not sure if this is a bug with complex behavior, given that the default value is specified in the declaration https://projects.blender.org/blender/blender/src/branch/main/source/blender/nod

Iliya Katushenock commented on issue blender/blender#105552 2023-03-08 09:54:09 +01:00
Crash on blend file load on Windows

@Harley Hey, try to bisect this, most likely something from Hans's refactorings to transfer the structure of the mesh

Iliya Katushenock commented on issue blender/blender#105554 2023-03-08 09:48:10 +01:00
Optix fails when geometry nodes instance has animated translation and scale 0 and motion blur is on

Not sure if I can confirm (by using Cycles).

Iliya Katushenock commented on issue blender/blender#103789 2023-03-08 09:44:43 +01:00
Remove unnecessary mesh position copying

@allprogrammers Hey, hello. How's the progress?

Iliya Katushenock closed issue blender/blender#105558 2023-03-08 09:31:33 +01:00
Subdivision Surface modifier ruins UV map's for 'Deform Curves on Surface'.
Iliya Katushenock commented on issue blender/blender#105558 2023-03-08 09:31:31 +01:00
Subdivision Surface modifier ruins UV map's for 'Deform Curves on Surface'.

This would happen if you stored the UV as a 3d vector :)

Iliya Katushenock commented on issue blender/blender#104387 2023-03-08 09:29:47 +01:00
extrusion and bevel values have no effect in certain splines

There is always a chance that there was a bug fixed long ago in some one-day build that did not copy this attribute. Or the user could still touch the attribute, but not pay attention to it. So,…