Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock pushed to cleanup_no_to_view_usage at mod_moder/blender 2023-03-20 11:11:57 +01:00
f03fd680b7 fix merge conflicts
5584c1cb53 IO: add PLY export test coverage for loose edges and loose vertices
4c70d9e11a Merge branch 'blender-v3.5-release'
de49d18af5 Fix: Invalid custom data read during legacy mesh format conversion
7cda559d7c Cleanup: format, spelling, struct member comment
Compare 433 commits »
Iliya Katushenock closed issue blender/blender#105915 2023-03-20 09:35:57 +01:00
issue activating CAD Transform in blender 3.5
Iliya Katushenock commented on issue blender/blender#105915 2023-03-20 09:35:55 +01:00
issue activating CAD Transform in blender 3.5

Hey, this isn't an official addon, is it? You need to report this to the author of the addon. It seems to be paid, so I can not refer to its github repository.

Iliya Katushenock commented on issue blender/blender#105916 2023-03-20 09:33:27 +01:00
mode='UV_MAP'

Since the uv map is now a generic attribute, it seems you just don't need to use a convert for this now?

Iliya Katushenock commented on issue blender/blender#105899 2023-03-19 14:25:25 +01:00
Regression: Mesh to Curve conversion didn't work

Mesh to Curve create one curve with single point from plane mesh primiteve. From circle mesh primiteve created curve hasn't points and debug build will crash by assert

Iliya Katushenock commented on issue blender/blender#105890 2023-03-19 11:46:08 +01:00
Eevee light falls from the opposite side

@pseudoua Just describe what you originally stated. Describe what happens in your shader settings, what is expected and what happens. Also, you can attach different results with different pictures.

Iliya Katushenock commented on issue blender/blender#105890 2023-03-19 11:34:41 +01:00
Eevee light falls from the opposite side

image

Hey, this is a bug already found. Didn't go into your report, but please don't report a few unrelated bugs here.

Iliya Katushenock commented on pull request blender/blender#105743 2023-03-18 23:35:04 +01:00
Mesh: Set bounds eagerly for spherical and cylindrical primitive nodes

@sixthat Ah yes, didn't notice that before (sorry for the slight misunderstanding on my part). It seems that BKE_mesh_translate can actually be a bit tricky to handle an already created…

Iliya Katushenock commented on pull request blender/blender#105743 2023-03-18 23:02:00 +01:00
Mesh: Set bounds eagerly for spherical and cylindrical primitive nodes

Hey @sixthat, just for reference, are you familiar with the specifics of complexity estimation? If it's not (O = N), but (O = const) then everything is fine.

Iliya Katushenock commented on issue blender/blender#105761 2023-03-18 17:01:20 +01:00
Add Active Camera geometry node

Define the definition of the data structure to use for bnode.storage, you don't need this if you don't want to have any properties for the node. For me, it's better to use custom1 if that's enough

Iliya Katushenock commented on issue blender/blender#105761 2023-03-18 13:21:16 +01:00
Add Active Camera geometry node

@Piyush-Aniruddha-Udhao An example of the simplest node: blender/blender#104602

Iliya Katushenock commented on issue blender/blender#105873 2023-03-18 13:01:09 +01:00
Render window messes up animation

Hello. I was unable to reproduce this in 3.6 and 3.4. Can you specify more precise playback steps (for example, how exactly should you switch between scenes?) Or can you show an example file?…

Iliya Katushenock commented on issue blender/blender#105864 2023-03-17 22:37:28 +01:00
Why this happens? (Fixed) ❤️

There is another report with the same looking glitches, but I can't find it.

Iliya Katushenock commented on issue blender/blender#102789 2023-03-17 15:47:43 +01:00
Shader Nodetree Error: Invalid implicit socket conversion: Shader -> Color

@mod_moder I didn’t check then, but yes, it’s 3.6

Shader Nodetree Error: Invalid implicit socket conversion
ERROR (gpu.shader): GPU_material_compile FragShader:
      
Iliya Katushenock commented on pull request blender/blender#105634 2023-03-17 13:04:13 +01:00
WIP: Fix #105578: Fix the tilt of the curve if realize instance makes it impossible to calculate the normal correctly

If during implementation we could get the transformation matrix attribute, then yes, it would be very simple. For now, a little more movement is needed. But it's still possible.

Since this case…

Iliya Katushenock closed pull request blender/blender#105634 2023-03-17 13:04:13 +01:00
WIP: Fix #105578: Fix the tilt of the curve if realize instance makes it impossible to calculate the normal correctly
Iliya Katushenock closed issue blender/blender#105820 2023-03-16 14:05:52 +01:00
View clipping mode (ALT+B) is not supporting geometry viewer node
Iliya Katushenock commented on issue blender/blender#105820 2023-03-16 14:05:50 +01:00
View clipping mode (ALT+B) is not supporting geometry viewer node

I can't confirm, however this issue has been reported before, see blender/blender#103988. Will merge reports. Please subscribe in #12345 if you want to see…

Iliya Katushenock commented on pull request blender/blender#105403 2023-03-16 14:02:24 +01:00
Refactor geometry update for better parallelization and upload performance

I see a bunch of commented code and benchmarking utilities in business logic.

Iliya Katushenock commented on issue blender/blender#105806 2023-03-15 20:14:13 +01:00
GeoNodes: Getting animated/driven Curve Radius doesn't work if curve has shape key

Yes, this is not a regression, it was like that before. It doesn't look like a bug yet.