Joerg Mueller neXyon
  • Joined on 2009-02-04
Joerg Mueller commented on issue blender/blender#114801 2023-11-16 17:15:08 +01:00
scene.use_audio parameter's boolean seems to function wrong way round in Blender 3.6.5

@ideasman42 how would you like to solve this issue? I see three options:

  1. keep as is to not break anything depending on it
  2. change the behavior to work correctly (i.e. negate `rna_Scene_use…
Joerg Mueller commented on pull request blender/blender#107607 2023-09-23 16:02:48 +02:00
Audaspace: Load CoreAudio device on demand

Overall changes look good now! I've added some comments inline of what I'd like to see changed still and additionally:

Joerg Mueller commented on pull request blender/blender#107607 2023-09-23 16:02:48 +02:00
Audaspace: Load CoreAudio device on demand

Please use chrono instead of ctime.

Joerg Mueller commented on pull request blender/blender#107607 2023-09-23 16:02:47 +02:00
Audaspace: Load CoreAudio device on demand

I dislike the hardcoding of this value, especially since it reappears just a few lines below again. Maybe you could turn this into a proper variable and even base it on some other value that makes sense (see e.g. sleep_duration in WASAPIDevice.cpp:95).

Joerg Mueller commented on pull request blender/blender#107607 2023-09-23 16:02:47 +02:00
Audaspace: Load CoreAudio device on demand

Please don't mix std::chrono code with ctime code, just use std::chrono everywhere!

Joerg Mueller commented on pull request blender/blender#107607 2023-09-15 09:24:12 +02:00
Audaspace: Load CoreAudio device on demand

Not sure what you mean? Do you mean running clang-format as auto-formatter? Clang format can also be run on just the changes in a diff which would be ideal here. So, can you apply the cleanup…

Joerg Mueller commented on pull request blender/blender#107607 2023-09-07 12:03:15 +02:00
Audaspace: Load CoreAudio device on demand

Please fix the formatting first as I mentioned before, otherwise it's hard to read the diff.

Joerg Mueller approved blender/blender#105613 2023-08-28 21:03:45 +02:00
sound-equalizer

Thanks @iss for taking care of fftwf! :)

Joerg Mueller commented on issue blender/blender#107726 2023-08-05 11:01:00 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

-1 signals that there is actually no synchronizer working (that's what the DefaultSynchronizer does). Coreaudio and jack do have proper synchronizer support, so they are supposed to return 0 or…

Joerg Mueller pushed to main at blender/blender 2023-07-24 16:45:52 +02:00
7c3a779bc2 Fix #110336 Regression: Speaker ignoring of the starting position in NLA track
Joerg Mueller closed issue blender/blender#110336 2023-07-24 16:45:51 +02:00
Regression: Speaker ignoring of the starting position in NLA track
Joerg Mueller closed issue blender/blender#108245 2023-05-25 23:02:29 +02:00
Most aud Python module instance methods are documented as classmethods
Joerg Mueller pushed to main at blender/blender 2023-05-25 23:00:32 +02:00
e98c26dece Audaspace: porting changes from upstream.
Joerg Mueller commented on pull request blender/blender#105613 2023-05-20 15:14:47 +02:00
sound-equalizer

I have reverted changes in Audaspace, I am trying to resolve some build issues on Windows at least still.

Great! I assume once the build issues are resolved, the changes to audaspace's…

Joerg Mueller suggested changes for blender/blender#107607 2023-05-04 16:47:35 +02:00
Audaspace: Load CoreAudio device on demand

Please follow the code style of audaspace and do not apply Blender's clang format in this file. This leads to way too many changes in this file. Audaspace has it's own clang format changes, but you should only format actually changed code.

Joerg Mueller commented on pull request blender/blender#105613 2023-04-20 20:02:55 +02:00
sound-equalizer

He already did 10 hours ago :)

Joerg Mueller suggested changes for blender/blender#105613 2023-04-20 18:55:55 +02:00
sound-equalizer

As I've written on developers.blender.org before accepting this patch I would like any changes to audaspace reverted. Everything necessary is in there already (in upstream audaspace and also ported to blender) and we need fftw3f (the float version not the double version) as a new dependency, since using fftw3d (the double version) is unnecessary here. Afaik, it is possible to have both versions of the library in one project. I've stated a couple of times already on developers.blender.org that the package maintainers have to be contacted to get fftw3f in.

Joerg Mueller pushed to main at blender/blender 2023-04-08 10:39:01 +02:00
68af6f6836 Audaspace: porting changes from upstream.
Joerg Mueller approved blender/blender#105072 2023-04-06 16:36:55 +02:00
VSE: Add sound strip retiming support

I've added two name change suggestions, just fixing their styling.