- Chicago
- https://blunder.training/
-
I do stuff, and sometimes things. Working as a developer / contributor in the Animation & Rigging module.
I love learning, and teaching. So feel free to hit me up in blender chat if you want to learn how to develop blender!
- Joined on
2021-11-11
Block a user
Nate Rupsis
pushed to anim/bone-collection-hierarchy-GUI at blender/blender
2023-12-11 06:18:55 +01:00
4f7156bf6f
initializing bone collections tree
6d5075c631
applying new bone collection hieratchy, and setting up tree UI
Nate Rupsis
created branch anim/bone-collection-hierarchy-GUI in blender/blender
2023-12-11 06:18:54 +01:00
Refactor: Refactor nla_strip_get_color_inside method
c988a95c3f
PR feedback
7b7735061d
Merge branch 'main' into NLA-strip-color-clean
3360b6344f
Fix #115289: EEVEE-Next: Negative scale lights
2cf64b9100
EEVEE-Next: Add tile deferred lighting
7e916474db
CMake/MSVC: Remove stale OIIO sse flag
Cleanup: Refactor nla_strip_get_color_inside method
6b42e6f572
cleanup nla_strip_get_color_inside method
06370b5fd6
VSE: make Wipe effect 6x-20x faster
fc64f48682
VSE: make Glow effect 6x-10x faster
9cbc96194e
VSE: make Gamma Cross effect 4x faster
1e50987d94
LibOverride: Refactor some part of hierarchy handling code.
ecf6683eab
fixing f -> frame issue
9894cc28e5
Merge branch 'main' into Action-bake-custom-properties
a7afc5b1e8
Cleanup: Pass PBVH node grid indices as Span
380b7c5dc3
Sculpt: Multithread mesh "show all" operation
3acb64e7ac
BKE_main: move header to be a fully CPP one.
Anim: Action bake custom properties
Oops, looks like that was a miss on a refactoring pass. I'm surprised Python didn't complain about it 🤷♂️
Anim: Refactoring NLA menu into more sensible format
Anim: Refactoring NLA menu into more sensible format
@hamza-el-barmaki We had a module meeting yesterday, and we think the current UI layout works well. But we're…
Anim: Add "Add/delete" track operations to NLA context menu