2 Where the hell did that go?
Sun Kim edited this page 2023-03-22 23:01:31 +01:00
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Last year(2022)'s unfinished (and now outdated) attempt to collect version changes that may confuse users. Probably can use better formatting and images.

3.1

  • Wheres Compare Floats node in Geometry Nodes?: Now theres generalized Compare node that can be used for most data types.
  • Wheres Curve Parameter node?: Its renamed to Spline Parameter.
  • Transfer Attribute node has Source input socket instead of Target: Its renamed for clarity.

3.2

  • Where are Hair settings in render settings?: Its renamed to Curves in preparation of new hair curves.
  • Where are Vertex Colors?: They have been refactored into generic color attributes which can be stored in either vertices or face corners. See eae36be372 for details.
  • Wheres Vertex Color node in shader?: Its renamed to Color Attribute. See above.
  • I can no longer see shader compilation progress bar in EEVEE: Compilation progress is now shown at text info (at the top-left of 3D viewport), and now it will show the number of shaders in compilation queue rather than progress. See e2cd5c6748 for details.
  • In Geometry Nodes, I cant find [insert some node name here]: The node youre finding is probably one of the legacy nodes from 2.9x era. Theyre permanently removed from 3.2. If your file has the legacy nodes, you should use 3.0 or 3.1 to port them to the new system.

3.3 LTS

If youre from 2.93 LTS to this version, also check out above sections for changes between them.

  • In shader Ctrl + Shift + Left click on a node no longer creates Viewer node and directly connects the node to Material Output: The Viewer node was a workaround for some limitations but its now no longer needed. Functionally there should be no difference. See D15350 for details.
  • Theres no ID Data in Outliners context menu.: See here.

3.4

  • In Sculpt mode I cant find auto-masking options in Options panel: Theyre moved to a new dedicated popover at the center of header. See D16145 for images.
  • In Geometry Nodes I cant find Transfer Attribute node: Its split into more specific Sample… nodes. See images at D15909 for node setups corresponding to each mode.
  • Wheres MixRGB node?: Now theres Mix node, that can be used for float and vector as well as color by changing its mode. The new Mix node is under Converter in Add menu but you can find it as Mix Color node (pre-configured to color mode) under Color.
  • Grease Pencil Fill tool doesnt have leak size option: Theres now new and improved fill method. See here for details.