Block a user
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Geometry Nodes: can't create new node group
Transform: use transform Pivot for AutoDepth during navigation
I tried the new build. I have issues with all GRS operations.
Move immediately brings the object to a far away position. (-16711634 m, 4881020 m, -13445089 m) for example. (It seems these…
47a52bd286
Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb
Fix: handle invalid node trees more gracefully
1be64e532d
Revert "EEVEE: Remove unneeded GPU_finish"
c47074f3bb
Fix #108171: bpy.ops.uv.pack_islands crash
8ff65fe63f
Fix region snap-size threshold check
4b2ce13762
Merge branch 'main' into test
47a52bd286
Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb
Fix: handle invalid node trees more gracefully
1be64e532d
Revert "EEVEE: Remove unneeded GPU_finish"
c47074f3bb
Fix #108171: bpy.ops.uv.pack_islands crash
Bevel issue when its percent/absolute mode is operated on edge loop along sharp angle
Extra Object: mesh objects are generated with smooth shading
Extra Object: mesh objects are generated with smooth shading
This should be resolved with commit
ee352c968f
Thanks, I can confirm.
57e4eea7b9
Merge branch 'blender-v3.6-release'
3d3569852f
Animation: Change channel selection key preferences in IC keymap
c83e37d354
Cleanup: Organize snap functions into methods
b12ced210a
Cleanup: Deduplicate transform snap code
3cfd9d8bb5
Cleanup: Reduce number of parameters in snapping functions
e03d225dc4
Merge branch 'main' into test
c83e37d354
Cleanup: Organize snap functions into methods
b12ced210a
Cleanup: Deduplicate transform snap code
3cfd9d8bb5
Cleanup: Reduce number of parameters in snapping functions
af63f05d17
Transform: Add utility for debug snapping time
Add Vertex Crease operator to vertex context menu
Fix indentation
12a3b9e49b
Fix indentation
23a71a8614
Fix: missing space before link carrot syntax
ed430fcdd2
UI: Add color selector to Bone Groups list
3b0ce16e48
Python: Support multiple custom script directories in Preferences
d884cfd302
Fix: incorrect script path
Extra Object: mesh objects are generated with smooth shading
Torus primitive is generated with smooth shading