Block a user
UI: Fix and improve a few messages
Expand description of GP modifier properties, based on their mesh
UI: Fix and improve a few messages
75aa618514
Extract GN attribute statistic node inputs
fe139aac59
Merge branch 'main' into dp_disambiguate
740d1fbc4b
Geometry Nodes: Log socket values for node tools
bfd0105213
Fix: EEVEE-Next: Compilation error in forward + sss material
c31b4b810c
Cleanup: pass by const reference instead of value
Regression: Mesh deformed through keyframes does not update normals on frame change
Not sure if this is correct to do this..
Not sure either, but it used to be supported and I think manual mesh animation is still very useful in some cases.
If it’s no longer supported I…
Regression: Mesh deformed through keyframes does not update normals on frame change
AnimAll allows you to insert keyframes on vertex positions and other attributes. You can go to the Animation tab in the viewport, then enable Position in the AnimAll panel and switch to Edit Mode.…
c68ee55c55
Merge branch 'main' into dp_disambiguate
f38c4d42bd
Fix #120244: Snap cursor does not work in some Quad-View regions
3744b54790
Cleanup: Fix location of #pragma once in some headers
5c10f9fcb3
Fix #120549: Broken triangles in viewport with multiple materials
fae60893c7
Extensions: Rename Local Cache