Block a user
EEVEE-Next: Skip bake if there's not enough VRAM
EEVEE-Next: Add mesh volume bounds estimation
I have not checked the occupancy shaders yet, but I miss some kind of overview of how they work.
EEVEE-Next: Add mesh volume bounds estimation
I don't get the removals from this file. Do they belong to this PR?
EEVEE-Next: Add mesh volume bounds estimation
Remainder that we saw that this kind of texture clears without a framebuffer was quite slower. Probably not something we should address in this PR, though.
EEVEE-Next: Add mesh volume bounds estimation
Shouldn't this be done only if the material has a volume output?
EEVEE-Next: Add mesh volume bounds estimation
This enables volumes for baking instances. Is that intended?
dd1ae5e27e
Per-object shadow ray visibility
9a440a67b9
Shadows backface culling
4f9d85fc96
Fix: UI: Revert unintended change
6b001ea76c
Merge branch 'blender-v4.0-release' into main
42f71c9dca
GPv3: Material Selection node
c04c17881b
Shadows backface culling
25c2b17266
Merge branch 'blender-v4.0-release'
405a618d88
Cleanup: Workbench: Remove no longer used properties
f59827de74
GPv3: Add API to copy and add a layer
79cbeae939
Vulkan: Incorrect Node Socket Drawing
Miguel Pozo
created branch pull-eevee-shadow-settings in pragma37/blender
2023-10-17 18:27:57 +02:00
Improve per-object overhead in the Draw module
Reading this more closely, it should be handled by #113465.
Will check, but yes, that should solve it for the most part I think. 🙂 One issue I see is that it doesn't handle all object…