Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo merged pull request blender/blender#113509 2023-10-18 18:49:31 +02:00
EEVEE-Next: Skip bake if there's not enough VRAM
Miguel Pozo pushed to main at blender/blender 2023-10-18 18:49:29 +02:00
fc1ee65104 EEVEE-Next: Skip bake if there's not enough VRAM
Miguel Pozo suggested changes for blender/blender#113731 2023-10-18 18:41:50 +02:00
EEVEE-Next: Add mesh volume bounds estimation

I have not checked the occupancy shaders yet, but I miss some kind of overview of how they work.

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:49 +02:00
EEVEE-Next: Add mesh volume bounds estimation

I think intersection would make more sense.

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:49 +02:00
EEVEE-Next: Add mesh volume bounds estimation

I don't get the removals from this file. Do they belong to this PR?

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:48 +02:00
EEVEE-Next: Add mesh volume bounds estimation

Remainder that we saw that this kind of texture clears without a framebuffer was quite slower. Probably not something we should address in this PR, though.

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:48 +02:00
EEVEE-Next: Add mesh volume bounds estimation

Why do this instead of layer->sync()?

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:47 +02:00
EEVEE-Next: Add mesh volume bounds estimation

Why do regular Volume objects need an occupancy pass?

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:46 +02:00
EEVEE-Next: Add mesh volume bounds estimation

Shouldn't this be done only if the material has a volume output?

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:45 +02:00
EEVEE-Next: Add mesh volume bounds estimation

MAT_GEOM_VOLUME_WORLD is a compute shader.

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:45 +02:00
EEVEE-Next: Add mesh volume bounds estimation

This enables volumes for baking instances. Is that intended?

Miguel Pozo commented on pull request blender/blender#113731 2023-10-18 18:41:44 +02:00
EEVEE-Next: Add mesh volume bounds estimation

Repeated.

Miguel Pozo pushed to pull-eevee-shadow-settings at pragma37/blender 2023-10-18 15:59:47 +02:00
941fb3c92b use_transparent_shadow UI
Miguel Pozo pushed to pull-eevee-shadow-settings at pragma37/blender 2023-10-17 20:02:48 +02:00
dd1ae5e27e Per-object shadow ray visibility
9a440a67b9 Shadows backface culling
4f9d85fc96 Fix: UI: Revert unintended change
6b001ea76c Merge branch 'blender-v4.0-release' into main
42f71c9dca GPv3: Material Selection node
Compare 17 commits »
Miguel Pozo pushed to main at blender/blender 2023-10-17 20:02:11 +02:00
4f9d85fc96 Fix: UI: Revert unintended change
Miguel Pozo pushed to pull-eevee-shadow-settings at pragma37/blender 2023-10-17 19:22:31 +02:00
8b8b2c41e8 Per-object shadow ray visibility
Miguel Pozo pushed to pull-eevee-shadow-settings at pragma37/blender 2023-10-17 18:27:57 +02:00
c04c17881b Shadows backface culling
25c2b17266 Merge branch 'blender-v4.0-release'
405a618d88 Cleanup: Workbench: Remove no longer used properties
f59827de74 GPv3: Add API to copy and add a layer
79cbeae939 Vulkan: Incorrect Node Socket Drawing
Compare 10 commits »
Miguel Pozo created branch pull-eevee-shadow-settings in pragma37/blender 2023-10-17 18:27:57 +02:00
Miguel Pozo commented on issue blender/blender#113771 2023-10-17 16:34:05 +02:00
Improve per-object overhead in the Draw module

Reading this more closely, it should be handled by #113465.

Will check, but yes, that should solve it for the most part I think. 🙂 One issue I see is that it doesn't handle all object…

Miguel Pozo deleted branch pull-debug-clear from pragma37/blender 2023-10-17 15:54:23 +02:00