Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created branch pull-fix-drw_print in pragma37/blender 2023-08-30 18:56:31 +02:00
Miguel Pozo pushed to pull-fix-drw_print at pragma37/blender 2023-08-30 18:56:31 +02:00
ce08b9f0d4 Add builtins from info dependencies
4842312e49 Check builtins for all infos
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Miguel Pozo commented on issue blender/blender#111699 2023-08-30 16:53:57 +02:00
Glitchy viewport render animation

Sadly, I can´t reproduce it. 🙁 I've tried with the exact same build from download.blender.org, but still no luck. I'm using a Nvidia Gforce on Windows, so it might be driver or OS dependent. …

Miguel Pozo pushed to pull-eevee-next-shadow-bias at pragma37/blender 2023-08-30 13:46:19 +02:00
01c1d86c0a Put precision bias behind a preprocessor directive
Miguel Pozo pushed to pull-eevee-next-shadow-bias at pragma37/blender 2023-08-30 13:44:59 +02:00
9732d02bcc Put precision bias behind a preprocessor directive
c0d16b0cb0 Merge branch 'main' into pull-eevee-next-shadow-bias
cbc14782ff Fix mistaken revert of EEVEE fix in recent commit
e071288ab2 Nodes: Panels integration with blend files and UI
f77fdbff8a Fix #111642: VSE glow code can overflow with small proxies
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Miguel Pozo created pull request blender/blender#111691 2023-08-30 12:52:32 +02:00
Fix: EEVEE-Next: Render Region
Miguel Pozo pushed to pull-fix-eevee-render-region at pragma37/blender 2023-08-30 12:43:28 +02:00
d5ba53770c Fix FilmData == operator
Miguel Pozo commented on issue blender/blender#111587 2023-08-30 12:27:57 +02:00
4.0.0 Alpha - No shader storage buffer support

@Jeroen-Bakker Ok then! 👍

Miguel Pozo pushed to pull-fix-eevee-render-region at pragma37/blender 2023-08-29 20:57:55 +02:00
af1165728a Fix overscan matrix
710b3b8873 Fix Render Region offset
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Miguel Pozo created branch pull-fix-eevee-render-region in pragma37/blender 2023-08-29 20:57:55 +02:00
Miguel Pozo created pull request blender/blender#111661 2023-08-29 17:20:58 +02:00
Workbench-Next: Support multiple samples for Viewport Image Render
Miguel Pozo created branch pull-workbench-viewport-image-multi-sample in pragma37/blender 2023-08-29 16:55:56 +02:00
b055fb5179 Support multiple samples for Viewport Image Render
639a74d236 Fix: EEVEE-Next: Subsurface Scattering regression
aa83fb0337 Geometry Nodes: Support drag & drop for Materials
830572a1bb Anim: add python API for reordering bone collections
b9cf854a99 Fix #111466: GPU: Don't add Textures twice to the same FrameBuffer
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Miguel Pozo commented on pull request blender/blender#111478 2023-08-29 16:19:59 +02:00
EEVEE-Next: Add shadow bias based on depth reconstruction precision

If we do this maybe we should move the shadow bias parameter to a global variable? It would be quite weird to ignore a function parameter based on a preprocessor define.

That said, even if the…

Miguel Pozo deleted branch pull-fix-eevee-next-sss from pragma37/blender 2023-08-29 15:55:12 +02:00
Miguel Pozo merged pull request blender/blender#111534 2023-08-29 15:55:10 +02:00
Fix: EEVEE-Next: Subsurface Scattering regression
Miguel Pozo pushed to main at blender/blender 2023-08-29 15:55:09 +02:00
639a74d236 Fix: EEVEE-Next: Subsurface Scattering regression
Miguel Pozo pushed to main at blender/blender 2023-08-29 15:49:44 +02:00
b9cf854a99 Fix #111466: GPU: Don't add Textures twice to the same FrameBuffer
Miguel Pozo closed issue blender/blender#111466 2023-08-29 15:49:43 +02:00
EEVEE: viewport drawing and assert hit with GPv3 object
Miguel Pozo deleted branch pull-fix-111466 from pragma37/blender 2023-08-29 15:49:42 +02:00