Block a user
1d60aced03
Use layer views
72e1917a3e
AO Pass
89b7fb245a
Cleanup: Shader info names
24a6622681
Cleanup
397a00fa2f
Per sample randomization
object outline not showing in 4.0
Workbench Next shouldn't affect this. It's not even active unless you explicitly select it in the Scene panel (instead of EEVEE/Cycles).
Did you happen to have Overlay Next enabled as…
EEVEE Next: Image rendering and render passes fixes/improvements
WIP: EEVEE Next: Ambient Occlusion
b456cf1b0b
Per sample randomization
a9c45be063
AO node support
7e7e505b66
Fix overlap with HiZ buffer
Miguel Pozo
created branch pull-validate-merge-print-name in pragma37/blender
2023-05-26 20:50:57 +02:00
7e726f93f6
Fix overlap with HiZ buffer
4f9885598a
AO port initial state
55b20cef43
Workbench Next: Add missing texture usage flags
0897be8bb7
EEVEE Next: Ensure correct material settings are used
fc854fc252
Transform: remove precision modification upon starting navigation
EEVEE Next: Image rendering and render passes fixes/improvements
The AOVs are first cleared by the World shader. The thing is, if the World shader outputs to the AOV but the Object doesn't, the Object is still supposed to clear the value written by the World…