Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-31 20:01:07 +02:00
79fc2ff3a0 Cleanup
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-31 19:49:12 +02:00
ab5deccdf0 Add RayTracing module
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-31 17:56:24 +02:00
1d60aced03 Use layer views
72e1917a3e AO Pass
89b7fb245a Cleanup: Shader info names
24a6622681 Cleanup
397a00fa2f Per sample randomization
Compare 218 commits »
Miguel Pozo pushed to main at blender/blender 2023-05-31 17:54:36 +02:00
4808856dc2 Draw: Fix: Clear layer_views_ on Texture::free()
Miguel Pozo commented on issue blender/blender#108441 2023-05-31 14:05:46 +02:00
object outline not showing in 4.0

Workbench Next shouldn't affect this. It's not even active unless you explicitly select it in the Scene panel (instead of EEVEE/Cycles).

Did you happen to have Overlay Next enabled as…

Miguel Pozo pushed to main at blender/blender 2023-05-30 16:00:19 +02:00
644dd14e26 Fix: Compilation error after 960b53dbbb
Miguel Pozo deleted branch pull-eevee-next-passes from pragma37/blender 2023-05-30 15:21:04 +02:00
Miguel Pozo merged pull request blender/blender#108239 2023-05-30 15:21:00 +02:00
EEVEE Next: Image rendering and render passes fixes/improvements
Miguel Pozo pushed to main at blender/blender 2023-05-30 15:20:59 +02:00
960b53dbbb EEVEE Next: Image rendering and render passes fixes/improvements
Miguel Pozo pushed to pull-validate-merge-print-name at pragma37/blender 2023-05-29 20:18:44 +02:00
36b1f4402a Print overlapping resource on merge validation failure
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-29 20:14:29 +02:00
1bc3bdc425 Cleanup
Miguel Pozo created pull request blender/blender#108398 2023-05-29 20:06:34 +02:00
WIP: EEVEE Next: Ambient Occlusion
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-29 19:34:31 +02:00
f5ab001261 Cleanup
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-29 19:17:05 +02:00
b456cf1b0b Per sample randomization
a9c45be063 AO node support
7e7e505b66 Fix overlap with HiZ buffer
Compare 3 commits »
Miguel Pozo pushed to pull-validate-merge-print-name at pragma37/blender 2023-05-26 20:50:57 +02:00
1b5f0e574c Print overlapping resource on merge validation failure
Miguel Pozo created branch pull-validate-merge-print-name in pragma37/blender 2023-05-26 20:50:57 +02:00
Miguel Pozo created branch pull-eevee-next-ao in pragma37/blender 2023-05-26 20:44:38 +02:00
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-26 20:44:38 +02:00
7e726f93f6 Fix overlap with HiZ buffer
4f9885598a AO port initial state
55b20cef43 Workbench Next: Add missing texture usage flags
0897be8bb7 EEVEE Next: Ensure correct material settings are used
fc854fc252 Transform: remove precision modification upon starting navigation
Compare 7 commits »
Miguel Pozo commented on pull request blender/blender#108239 2023-05-25 19:04:25 +02:00
EEVEE Next: Image rendering and render passes fixes/improvements

The AOVs are first cleared by the World shader. The thing is, if the World shader outputs to the AOV but the Object doesn't, the Object is still supposed to clear the value written by the World…

Miguel Pozo pushed to main at blender/blender 2023-05-25 18:06:51 +02:00
55b20cef43 Workbench Next: Add missing texture usage flags