EEVEE Next: Sculpt support #110703
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Reference: blender/blender#110703
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Delete Branch "pragma37/blender:pull-eevee-next-sculpt"
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Add sculpt support to EEVEE Next.
It creates a new resource handle for sculpt object, since
BKE_object_boundbox_get
returns a wrong (zeroed) bounding box.I'm not sure if it would be a good idea to solve it at that level, though.
It also adds a new
resource_handle
function to thedraw::Manager
that works like the default one, but lets the caller optionally override the object matrix and/or bounds.Interesting that the bounding box was incorrect. When I worked on this last, I tried to give the mesh the correct bounding box as sculpt strokes were applied. (See the use of
bounds_set_eager
inSCULPT_flush_update_step
).@HooglyBoogly That code only runs after a brush stroke, and only if the PBVH is in PBVH_FACE mode, which didn't seem to be the case when I've debugged it.
In any case, even forcing it to run didn't seem to solve the issue.
Just to be clear, the issue is not the bbox becoming wrong after editing. It's that as long as you are in sculpt mode, all the bbox vecs are (0,0,0).
Also, the issue is with the bbox returned from
BKE_object_boundbox_get
,BKE_pbvh_bounding_box
seems to work fine.