Block a user
bcc86a62fb
Fix hair outline
5c5a02418b
Merge branch 'main' into pull-workbench-next-curves
258ba398ed
Fix #109198: Enum properties don't display text in Dope Sheet sliders
91ff6457be
Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3
EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket
I wonder if it would be better to change this to use socket names instead of indexes?
That would be quite expensive performance-wise. Maybe add an inline enum to the function, so the checks…
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket
Looks good to me, although I personally wouldn't consider changing the if/elses for continues and switches an improvement.
60e36a9632
Merge branch 'main' into pull-eevee-next-volumes
258ba398ed
Fix #109198: Enum properties don't display text in Dope Sheet sliders
91ff6457be
Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3
EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
47a52bd286
Fix: Crash in 3.6 when loading mesh edge crease from 4.0
dc3940bd7c
Merge branch 'main' into pull-eevee-next-ao
258ba398ed
Fix #109198: Enum properties don't display text in Dope Sheet sliders
91ff6457be
Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3
EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
47a52bd286
Fix: Crash in 3.6 when loading mesh edge crease from 4.0
800a727a50
Fix overlapping samplers
c7b3b5b16a
Merge branch 'main' into pull-workbench-next-curves
588975739a
Merge branch 'blender-v3.6-release'
91ca4f581b
Release: Update license file for OpenSSL 3.0.9.
4038cabc6d
EEVEE: Remove unneeded GPU_finish
38f9fc7bc9
Add curves_sub_pass_setup
3efc63b398
Fix #109253: Voronoi Smooth F1 breaks when Smoothness is 0
d8cc8fcf7f
Refactor: Move color space information to ImBuf buffers
fcbf66d51f
Cleanup: pre-scale spot light axes to avoid unnecessary division
62e7ed0da5
Cleanup: remove unused variable
Miguel Pozo
created branch pull-workbench-next-curves in pragma37/blender
2023-06-26 12:35:43 +02:00
Miguel Pozo
deleted branch pull-workbench-next-sculpt from pragma37/blender
2023-06-26 11:56:20 +02:00
Workbench Next: Sculpt Support
Workbench Next: Sculpt Support
The mesh color part can only be done on the Workbench side, so I implemented only that. It matches the intended current behavior (it actually doesn't work in the current Workbench), but I find…
Workbench Next: Sculpt Support
I personally find flags & mask
more readable than (flags & mask) != 0
.
This idiom is used all over the place, including the original functions from draw_mamager_data
.
Not sure why this one…