Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at blender/blender 2023-06-28 15:45:19 +02:00
12a10448f9 Cleanup: Add explanation to sculpt_batches_get
Miguel Pozo pushed to pull-workbench-next-curves at pragma37/blender 2023-06-27 20:42:48 +02:00
bcc86a62fb Fix hair outline
5c5a02418b Merge branch 'main' into pull-workbench-next-curves
258ba398ed Fix #109198: Enum properties don't display text in Dope Sheet sliders
91ff6457be Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3 EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
Compare 27 commits »
Miguel Pozo commented on pull request blender/blender#109411 2023-06-27 17:36:10 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket

I wonder if it would be better to change this to use socket names instead of indexes?

That would be quite expensive performance-wise. Maybe add an inline enum to the function, so the checks…

Miguel Pozo suggested changes for blender/blender#109411 2023-06-27 17:24:56 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket

Looks good to me, although I personally wouldn't consider changing the if/elses for continues and switches an improvement.

Miguel Pozo pushed to pull-eevee-next-volumes at pragma37/blender 2023-06-27 16:35:55 +02:00
1e331a624e Fix sampler overlap
Miguel Pozo pushed to pull-eevee-next-volumes at pragma37/blender 2023-06-27 16:12:24 +02:00
60e36a9632 Merge branch 'main' into pull-eevee-next-volumes
258ba398ed Fix #109198: Enum properties don't display text in Dope Sheet sliders
91ff6457be Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3 EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
47a52bd286 Fix: Crash in 3.6 when loading mesh edge crease from 4.0
Compare 931 commits »
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-06-27 15:58:57 +02:00
dc3940bd7c Merge branch 'main' into pull-eevee-next-ao
258ba398ed Fix #109198: Enum properties don't display text in Dope Sheet sliders
91ff6457be Fix VSE ensuring handle adds duplicate handle.
1d847b2ee3 EEVEE: Restrict GPU_finish workaround to Nvidia OpenGL backend
47a52bd286 Fix: Crash in 3.6 when loading mesh edge crease from 4.0
Compare 393 commits »
Miguel Pozo pushed to pull-workbench-next-curves at pragma37/blender 2023-06-26 20:33:19 +02:00
800a727a50 Fix overlapping samplers
c7b3b5b16a Merge branch 'main' into pull-workbench-next-curves
588975739a Merge branch 'blender-v3.6-release'
91ca4f581b Release: Update license file for OpenSSL 3.0.9.
4038cabc6d EEVEE: Remove unneeded GPU_finish
Compare 91 commits »
Miguel Pozo pushed to pull-workbench-next-curves at pragma37/blender 2023-06-26 19:59:22 +02:00
bcabf41938 Hair Rendering
Miguel Pozo pushed to pull-workbench-next-curves at pragma37/blender 2023-06-26 18:42:07 +02:00
8015f4d3e6 Curves rendering
Miguel Pozo pushed to main at blender/blender 2023-06-26 15:11:16 +02:00
97d6b5ad72 Fix GCC warnings
Miguel Pozo pushed to pull-workbench-next-curves at pragma37/blender 2023-06-26 12:35:43 +02:00
38f9fc7bc9 Add curves_sub_pass_setup
3efc63b398 Fix #109253: Voronoi Smooth F1 breaks when Smoothness is 0
d8cc8fcf7f Refactor: Move color space information to ImBuf buffers
fcbf66d51f Cleanup: pre-scale spot light axes to avoid unnecessary division
62e7ed0da5 Cleanup: remove unused variable
Compare 10 commits »
Miguel Pozo created branch pull-workbench-next-curves in pragma37/blender 2023-06-26 12:35:43 +02:00
Miguel Pozo deleted branch pull-workbench-next-sculpt from pragma37/blender 2023-06-26 11:56:20 +02:00
Miguel Pozo merged pull request blender/blender#109294 2023-06-26 11:56:18 +02:00
Workbench Next: Sculpt Support
Miguel Pozo pushed to main at blender/blender 2023-06-26 11:56:17 +02:00
b14b67db40 Workbench Next: Sculpt Support
Miguel Pozo pushed to pull-workbench-next-sculpt at pragma37/blender 2023-06-26 11:52:38 +02:00
ad9f999337 Cleanup comment
Miguel Pozo commented on pull request blender/blender#109294 2023-06-23 21:06:10 +02:00
Workbench Next: Sculpt Support

The mesh color part can only be done on the Workbench side, so I implemented only that. It matches the intended current behavior (it actually doesn't work in the current Workbench), but I find…

Miguel Pozo commented on pull request blender/blender#109294 2023-06-23 21:03:29 +02:00
Workbench Next: Sculpt Support

I personally find flags & mask more readable than (flags & mask) != 0. This idiom is used all over the place, including the original functions from draw_mamager_data. Not sure why this one…