Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo commented on pull request blender/blender#108398 2023-06-16 21:04:44 +02:00
EEVEE Next: Ambient Occlusion

Always enable it if render pass is needed It already works that way. See AmbientOcclusion::init.

Do you want to always enable it for the main shading too? I think some users wouldn’t…

Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-06-16 21:02:16 +02:00
dda8772851 Remove horizons pass
aa9f73b535 Rename AO to Ambient Occlusion
4f34ce7cfa Cleanup
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Miguel Pozo created pull request blender/blender#109059 2023-06-16 18:26:03 +02:00
WIP: Overlay Next: Shapes and Extras
Miguel Pozo created branch pull-overlay-next-extras in pragma37/blender 2023-06-16 17:56:37 +02:00
Miguel Pozo pushed to pull-overlay-next-extras at pragma37/blender 2023-06-16 17:56:37 +02:00
Miguel Pozo pushed to overlay-next at pragma37/blender 2023-06-16 17:52:28 +02:00
a8e5e38c19 OO Refactor
Miguel Pozo deleted branch pull-validate-merge-print-name from pragma37/blender 2023-06-16 15:13:42 +02:00
Miguel Pozo merged pull request blender/blender#109017 2023-06-16 15:13:40 +02:00
GPU: Print both resources on ShaderCreateInfo::validate_merge failure
Miguel Pozo pushed to main at blender/blender 2023-06-16 15:13:40 +02:00
d7dac04193 GPU: Print both resources on ShaderCreateInfo::validate_merge failure
Miguel Pozo created pull request blender/blender#109017 2023-06-15 17:50:14 +02:00
GPU: Print both resources on ShaderCreateInfo::validate_merge failure
Miguel Pozo pushed to pull-validate-merge-print-name at pragma37/blender 2023-06-15 17:23:13 +02:00
edc27d919b Print overlapping resource on merge validation failure
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-06-15 17:18:22 +02:00
cf95e7ec7f Workaround shader compilation errors
5f7a76ced1 Remove outdated parameters
f69e0f2213 Split eevee_ao_data/eevee_ao_horizons_data
8ee09c26dc Merge branch 'main' into pull-eevee-next-ao
524e320327 EEVEE Next: Improved sampler indices
Compare 558 commits »
Miguel Pozo pushed to main at blender/blender 2023-06-15 15:49:13 +02:00
4cf644939a EEVEE Next: Subsurface Scattering
Miguel Pozo deleted branch pull-eevee-next-sss from pragma37/blender 2023-06-15 15:49:13 +02:00
Miguel Pozo merged pull request blender/blender#107407 2023-06-15 15:49:12 +02:00
EEVEE Next: Subsurface Scattering
Miguel Pozo pushed to pull-eevee-next-sss at pragma37/blender 2023-06-15 15:45:15 +02:00
fbe7c3c770 Revert "Change default thickness"
9264ab9104 Merge branch 'main' into pull-eevee-next-sss
524e320327 EEVEE Next: Improved sampler indices
fb25ba2378 Merge branch 'blender-v3.6-release'
7fca0ee76a Cycles: Increase the compute model for the PTX kernel
Compare 162 commits »
Miguel Pozo deleted branch pull-eevee-next-indices from pragma37/blender 2023-06-15 15:15:14 +02:00
Miguel Pozo merged pull request blender/blender#108984 2023-06-15 15:15:13 +02:00
EEVEE Next: Improved sampler indices
Miguel Pozo pushed to main at blender/blender 2023-06-15 15:15:13 +02:00
524e320327 EEVEE Next: Improved sampler indices
Miguel Pozo commented on pull request blender/blender#107407 2023-06-14 19:58:09 +02:00
EEVEE Next: Subsurface Scattering

I've added a workaround so the values are closer to the Cycles ones, and mentioned the issue in the code comments. :( I've also set the default thickness value to 0 so the result for very thin…