Block a user
EEVEE Next: Ambient Occlusion
Always enable it if render pass is needed It already works that way. See
AmbientOcclusion::init
.
Do you want to always enable it for the main shading too? I think some users wouldn’t…
WIP: Overlay Next: Shapes and Extras
Miguel Pozo
deleted branch pull-validate-merge-print-name from pragma37/blender
2023-06-16 15:13:42 +02:00
GPU: Print both resources on ShaderCreateInfo::validate_merge failure
GPU: Print both resources on ShaderCreateInfo::validate_merge failure
cf95e7ec7f
Workaround shader compilation errors
5f7a76ced1
Remove outdated parameters
f69e0f2213
Split eevee_ao_data/eevee_ao_horizons_data
8ee09c26dc
Merge branch 'main' into pull-eevee-next-ao
524e320327
EEVEE Next: Improved sampler indices
EEVEE Next: Subsurface Scattering
fbe7c3c770
Revert "Change default thickness"
9264ab9104
Merge branch 'main' into pull-eevee-next-sss
524e320327
EEVEE Next: Improved sampler indices
fb25ba2378
Merge branch 'blender-v3.6-release'
7fca0ee76a
Cycles: Increase the compute model for the PTX kernel
EEVEE Next: Improved sampler indices
EEVEE Next: Subsurface Scattering
I've added a workaround so the values are closer to the Cycles ones, and mentioned the issue in the code comments. :( I've also set the default thickness value to 0 so the result for very thin…