Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-npr-aov at pragma37/blender 2024-09-18 18:53:54 +02:00
74c1fb2d4d initial implementation
Miguel Pozo commented on pull request blender/blender#127718 2024-09-18 15:50:44 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

Done! #127806

Miguel Pozo opened issue blender/blender#127806 2024-09-18 15:49:26 +02:00
Rename camera matrix terminology
Miguel Pozo deleted branch pull-fix-background-motion-vectors from pragma37/blender 2024-09-17 19:33:59 +02:00
Miguel Pozo pushed to main at blender/blender 2024-09-17 19:33:58 +02:00
9c54ddff69 Fix #127590: EEVEE: Wrong background motion vectors
Miguel Pozo closed issue blender/blender#127590 2024-09-17 19:33:56 +02:00
HDRI Screen tearing
Miguel Pozo merged pull request blender/blender#127718 2024-09-17 19:33:55 +02:00
Fix #127590: EEVEE: Wrong background motion vectors
Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 19:26:54 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

I think I may have think that winmat was persmat.

I get confused about this all the time as well. I always have to check what each one means. I wish we had something like view_mat,…

Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 19:23:23 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

It skips one normalization, but other than that it's the same. I've reverted the change.

Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 19:21:13 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

I misread what the comment meant. I've added it back with a small clarification.

Miguel Pozo pushed to pull-fix-background-motion-vectors at pragma37/blender 2024-09-17 19:17:21 +02:00
147a1a8cd2 Feedback
Miguel Pozo pushed to pull-npr-texure-sockets at pragma37/blender 2024-09-17 18:38:13 +02:00
435ce40d06 Clarify comments
Miguel Pozo pushed to pull-npr-texure-sockets at pragma37/blender 2024-09-17 18:25:01 +02:00
285113d85c Workaround for background support
Miguel Pozo pushed to pull-npr-texure-sockets at pragma37/blender 2024-09-17 16:56:29 +02:00
a3a10660e8 Image Sample node
9bcce8f900 Input TextureHandle_eval
Compare 2 commits »
Miguel Pozo commented on issue blender/blender#127721 2024-09-17 14:14:43 +02:00
Rigid Body World Collection crash when WITH_BULLET is disabled

I'm not sure it's that simple. I think all DNA data should be loaded regardless of the compilation settings (?), but the issue here is that RigidBodyWorld::Collection seems to load a dangling…

Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 14:06:22 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

I've updated the code to avoid the world space translation, but it requires extra matrix multiplications, so I'm not sure it's worth it. It can be reverted.

Miguel Pozo pushed to pull-fix-background-motion-vectors at pragma37/blender 2024-09-17 14:03:28 +02:00
8f0206b0f1 Skip camera world offset
Miguel Pozo commented on issue blender/blender#127721 2024-09-17 13:23:36 +02:00
Rigid Body World Collection crash when WITH_BULLET is disabled

Yeah, I was not sure either if crashes with disabled features are "ok", but the only answer I got on chat is that they aren't.

The crash happens on the depsgraph while loading the file, so I…

Miguel Pozo opened issue blender/blender#127721 2024-09-16 19:40:20 +02:00
Rigid Body World Collection crash when WITH_BULLET is disabled
Miguel Pozo created pull request blender/blender#127718 2024-09-16 19:04:58 +02:00
Fix #127590: EEVEE: Wrong background motion vectors