Block a user
325bbd8f3d
Merge branch 'main' into overlay-next
4394de611f
Asset system: Add public functions for asset identifier query
a4faea2df6
Merge branch 'blender-v3.6-release'
16c9eacf41
UI: Correct default width of toolbars
56f4610a50
Cleanup: Make asset-list function static
1f47c1b122
Diffuse Light Pass
7f2926f9cf
Merge branch 'main' into pull-eevee-next-sss
c08282f468
Fix invalid UI panel bit-flag value
9e9e0bf6d0
Geometry Nodes: Copy no loose vert/edge status in delete geometry node
355f4164b6
Fix: action's actual users and recorded user count could diverge
1060d4564b
Volume Light Pass
ec966566ba
Merge branch 'main' into pull-eevee-next-volumes
98d48c16a3
Paint: Add loop select for faces
50bfe1dfe3
Geometry Nodes: Rewrite mesh delete geometry node
c5694fdf10
Cleanup: Use unique_ptr, references for UV aabb islands
1d60aced03
Use layer views
72e1917a3e
AO Pass
89b7fb245a
Cleanup: Shader info names
24a6622681
Cleanup
397a00fa2f
Per sample randomization
object outline not showing in 4.0
Workbench Next shouldn't affect this. It's not even active unless you explicitly select it in the Scene panel (instead of EEVEE/Cycles).
Did you happen to have Overlay Next enabled as…
EEVEE Next: Image rendering and render passes fixes/improvements