Block a user
Miguel Pozo
deleted branch pull-overlay-next-refactor from pragma37/blender
2023-05-23 15:00:49 +02:00
Overlay Next: Refactor
750b6a69e0
fix Manager sync
1ab265f535
Merge branch 'blender-v3.6-release'
94fd2efc96
Cleanup: remove translation headers from node files
0af41365e6
Cleanup: remove translation headers from node files
60ac9ab7a1
Fix: I18n: Vector Math node label translation function
df40217d57
Bounds and Collisions
7961702b2e
Probes improvements
bcda7da560
Workaround c++ shenanigans
e33839b053
Workaround c++ shenanigans
b08a4a2b67
InstanceBuffer improvements
0ea65e3274
Merge branch 'pull-overlay-next-refactor' into overlay-next
376ce188f8
v3d null check
876db91825
Add space_type to State
Workbench Next Volumes
Hi, is it okay to post a bug report about this at this stage?
Sure. I don't remember if I did it on purpose, to be honest. But I think the Workbench Next behavior makes more sense.
Metal: Stencil texture view support
Looks good to me. And Workbench Next shadows (which AFAIK, are the only feature that currently uses stencil views) seem to work well in OpenGL.
Overlay Next: Refactor
Initially, when I moved the implementations to their on cc files I moved all declarations to the same header (Workbench Next style). I personally find it more readable to have all the declarations…