Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-23 21:18:39 +02:00
2ff974f1b3 Fix World AOVs
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-23 21:06:28 +02:00
cc73a3e94c Write AOVs
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-23 20:58:33 +02:00
3a14e1534c Write AOVs
9951fc2b41 Clear AOVs too
78fa5cbb21 RenderBuffers refactor
Compare 3 commits »
Miguel Pozo deleted branch pull-overlay-next-refactor from pragma37/blender 2023-05-23 15:00:49 +02:00
Miguel Pozo merged pull request blender/blender#107734 2023-05-23 15:00:46 +02:00
Overlay Next: Refactor
Miguel Pozo pushed to main at blender/blender 2023-05-23 15:00:46 +02:00
9ae2dd577a Overlay-Next: Initial implementation
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-22 16:46:56 +02:00
750b6a69e0 fix Manager sync
1ab265f535 Merge branch 'blender-v3.6-release'
94fd2efc96 Cleanup: remove translation headers from node files
0af41365e6 Cleanup: remove translation headers from node files
60ac9ab7a1 Fix: I18n: Vector Math node label translation function
Compare 10 commits »
Miguel Pozo created branch pull-eevee-next-passes in pragma37/blender 2023-05-22 16:46:56 +02:00
Miguel Pozo pushed to overlay-next at pragma37/blender 2023-05-19 19:46:48 +02:00
82916103bd Force fields
28cf3a25d9 Lights
d331da475f Refactor
Compare 3 commits »
Miguel Pozo pushed to overlay-next at pragma37/blender 2023-05-18 20:27:06 +02:00
df40217d57 Bounds and Collisions
7961702b2e Probes improvements
bcda7da560 Workaround c++ shenanigans
Compare 3 commits »
Miguel Pozo pushed to overlay-next at pragma37/blender 2023-05-17 20:37:17 +02:00
e33839b053 Workaround c++ shenanigans
b08a4a2b67 InstanceBuffer improvements
0ea65e3274 Merge branch 'pull-overlay-next-refactor' into overlay-next
376ce188f8 v3d null check
876db91825 Add space_type to State
Compare 6 commits »
Miguel Pozo pushed to main at blender/blender 2023-05-17 17:34:59 +02:00
430b2716c8 Workbench Next: Volumes: Don't draw on top of "in front" objects
Miguel Pozo commented on pull request blender/blender#107734 2023-05-17 16:25:42 +02:00
Overlay Next: Refactor

Ok, good to know!

Miguel Pozo pushed to pull-overlay-next-refactor at pragma37/blender 2023-05-17 16:23:46 +02:00
376ce188f8 v3d null check
876db91825 Add space_type to State
Compare 2 commits »
Miguel Pozo commented on pull request blender/blender#105501 2023-05-17 15:32:27 +02:00
Workbench Next Volumes

Hi, is it okay to post a bug report about this at this stage?

Sure. I don't remember if I did it on purpose, to be honest. But I think the Workbench Next behavior makes more sense.

Miguel Pozo pushed to pull-overlay-next-refactor at pragma37/blender 2023-05-17 13:36:24 +02:00
48840725b3 Remove enum prefix
Miguel Pozo commented on pull request blender/blender#107971 2023-05-16 20:17:46 +02:00
Metal: Stencil texture view support

Looks good to me. And Workbench Next shadows (which AFAIK, are the only feature that currently uses stencil views) seem to work well in OpenGL.

Miguel Pozo commented on pull request blender/blender#107734 2023-05-16 18:15:36 +02:00
Overlay Next: Refactor

What's the rule here? All the enums in the code base have the e prefix.

Miguel Pozo commented on pull request blender/blender#107734 2023-05-16 18:14:53 +02:00
Overlay Next: Refactor

Initially, when I moved the implementations to their on cc files I moved all declarations to the same header (Workbench Next style). I personally find it more readable to have all the declarations…