Block a user
c5a1a614cd
Fix rebase
be68cf6ab8
Light probes (WIP)
23002b3c76
Refactor Empties -> Extras
94fb7439c5
Speakers
cdc931d3ab
cleanup
Overlay Next: Refactor
Miguel Pozo
created branch pull-overlay-next-refactor in pragma37/blender
2023-05-08 12:29:00 +02:00
57e2faba23
Remove use of templates
bd56cf7a14
Merge branch 'main' into overlay-next
0de54b84c6
Geometry Nodes: add simulation support
7d5d1eae9e
Cleanup: add commit to .git-blame-ignore-revs
1dcc8e6ffa
Fix #107356: Cycles: improve oneAPI error handling
Shader compilation is crash
All the generated inputs are passed to the generated GLSL function call, so if that were the case I think it would cause a compiler error.
Shader compilation is crash
Running this in a debug build it looks like the uniform buffer needed for this material is larger than the max allowed size. `BLI_assert failed: G:\DEV\blender_src\blender\source\blender\gpu\openg…
WIP: EEVEE Next: Subsurface Scattering
59866a7ca3
Fix texture negative ref count
1ebd53b5b6
Closure stencil
4f2ea7284b
Correct transmittance tex slot
8713f750a5
Cleanup
a0ef5f2886
Fix gbuffer_normal_pack
ae59276912
Fix texture negative ref count
56cc5fe0cf
Closure stencil
afaccef80b
Correct transmittance tex slot
d2d6dda062
Cleanup
9274f4040c
Fix gbuffer_normal_pack
Miguel Pozo
deleted branch FixT87160_DSE_Channel_Selection from pragma37/blender
2023-04-24 17:32:10 +02:00