Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to fix-105661 at pragma37/blender 2023-03-15 13:09:23 +01:00
78611c9289 Fix 105661: (Regression) Materials can use less images than before
Miguel Pozo commented on pull request blender/blender#105772 2023-03-14 18:57:51 +01:00
GPU: Fix: Use 2 slots for each UDIMs texture instead of 4

This improves the number of slots used by UDIM textures, but I think we may want to look into using other type of storage for the tiled mapping, so each UDIM texture only uses 1 sampler.

Miguel Pozo created pull request blender/blender#105772 2023-03-14 18:54:37 +01:00
GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
Miguel Pozo commented on issue blender/blender#105661 2023-03-14 18:52:01 +01:00
UDIM's breaking in Eevee

The regression was actually caused by 6b8bb26c45.

Specifically, declaring built-in sampler uniforms with a…

Miguel Pozo created pull request blender/blender#105770 2023-03-14 18:46:12 +01:00
Fix #105661: (Regression) Materials can use less images than before
Miguel Pozo created branch fix-udim-slots in pragma37/blender 2023-03-14 18:42:56 +01:00
Miguel Pozo pushed to fix-udim-slots at pragma37/blender 2023-03-14 18:42:56 +01:00
240e7b97e9 GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
ee18b625ca Fix: Edit mesh face corner color operators always use first layer
13ae75f545 Cleanup: Use C++ array type in skin modifier
90076b543b Cleanup: Remove two redundant color attribute functions
6d1cd997a2 Fix #105726: Driver Editing Popover Menu Closing
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Miguel Pozo created branch fix-105661 in pragma37/blender 2023-03-14 18:37:57 +01:00
Miguel Pozo pushed to fix-105661 at pragma37/blender 2023-03-14 18:37:57 +01:00
2bf1aa7e7d Fix 105661: (Regression) Materials can use less images than before
ca2bf2f3a0 Fix #105625: GPencil sculpt crash with subdivide modifier
69c6158cc8 Fix #105589: GPencil Paste duplicate active frame
0b68e609fc Fix 105271: Luminance Matte not Working on NVIDIA.
6e4bcb7c87 Fix #100659: "Add F-Curve Modifier" applies only to Active F-Curve
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Miguel Pozo commented on issue blender/blender#105661 2023-03-13 20:23:40 +01:00
UDIM's breaking in Eevee

I've been looking into this. I know why it doesn't work, what's driving me crazy is why it worked before.

The issue is that gpu_node_graph_add_texture adds every tiled texture twice. One…

Miguel Pozo pushed to fork-npr-render at pragma37/blender 2023-03-11 16:21:16 +01:00
e88546739d Initial NPR renderer prototype
Miguel Pozo created branch fork-npr-render in pragma37/blender 2023-03-10 21:13:26 +01:00
Miguel Pozo pushed to fork-npr-render at pragma37/blender 2023-03-10 21:13:26 +01:00
8cbd5109a5 Initial NPR renderer prototype
4805a54525 BLI: Math: Move rotation types template out of math::detail
2e03352492 Refactor: fcurve bounds functions
219be2e755 BLI; Math: Remove Normalized template parameter for some conversion
896ba33336 GHOST: use logging for GHOST_NDOFManagerUnix
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Miguel Pozo pushed to pull-eevee-next-volumes at pragma37/blender 2023-03-09 14:00:30 +01:00
27fd4e3224 Port draw_volume to the new Draw Manager
60f35207d4 Fix: Hide ".uv_seam" attribute in UI
27b9ce6ab6 Mesh: Avoid writing unnecessary attributes
1354e3108b const_cast no longer needed for ntreeIsRegistered.
7d7190de74 Merge branch 'blender-v3.5-release'
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Miguel Pozo created branch pull-eevee-next-volumes in pragma37/blender 2023-03-09 14:00:30 +01:00
Miguel Pozo pushed to pull-eevee-next-sss at pragma37/blender 2023-03-09 13:41:09 +01:00
d1cda94eca Copy eeevee-rewrite sss implementation
Miguel Pozo pushed to pull-eevee-next-sss at pragma37/blender 2023-03-08 17:43:45 +01:00
Miguel Pozo commented on issue blender/blender#105460 2023-03-08 17:20:35 +01:00
New 3D Viewports do not show X-Ray shading correctly

Sorry, but I don't think I can provide you a better explanation than the onboarding presentation I've linked to.

I guess you're not familiar with GPU programming? Then it may be best for you…

Miguel Pozo deleted branch pull-eevee-shadows-tag-usage-transparent from pragma37/blender 2023-03-08 13:51:38 +01:00