Block a user
GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
This improves the number of slots used by UDIM textures, but I think we may want to look into using other type of storage for the tiled mapping, so each UDIM texture only uses 1 sampler.
GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
UDIM's breaking in Eevee
The regression was actually caused by 6b8bb26c45
.
Specifically, declaring built-in sampler uniforms with a…
Fix #105661: (Regression) Materials can use less images than before
240e7b97e9
GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
ee18b625ca
Fix: Edit mesh face corner color operators always use first layer
13ae75f545
Cleanup: Use C++ array type in skin modifier
90076b543b
Cleanup: Remove two redundant color attribute functions
6d1cd997a2
Fix #105726: Driver Editing Popover Menu Closing
2bf1aa7e7d
Fix 105661: (Regression) Materials can use less images than before
ca2bf2f3a0
Fix #105625: GPencil sculpt crash with subdivide modifier
69c6158cc8
Fix #105589: GPencil Paste duplicate active frame
0b68e609fc
Fix 105271: Luminance Matte not Working on NVIDIA.
6e4bcb7c87
Fix #100659: "Add F-Curve Modifier" applies only to Active F-Curve
UDIM's breaking in Eevee
I've been looking into this. I know why it doesn't work, what's driving me crazy is why it worked before.
The issue is that gpu_node_graph_add_texture
adds every tiled texture twice.
One…
8cbd5109a5
Initial NPR renderer prototype
4805a54525
BLI: Math: Move rotation types template out of
math::detail
2e03352492
Refactor: fcurve bounds functions
219be2e755
BLI; Math: Remove
Normalized
template parameter for some conversion
896ba33336
GHOST: use logging for GHOST_NDOFManagerUnix
27fd4e3224
Port draw_volume to the new Draw Manager
60f35207d4
Fix: Hide ".uv_seam" attribute in UI
27b9ce6ab6
Mesh: Avoid writing unnecessary attributes
1354e3108b
const_cast no longer needed for ntreeIsRegistered.
7d7190de74
Merge branch 'blender-v3.5-release'
New 3D Viewports do not show X-Ray shading correctly
Sorry, but I don't think I can provide you a better explanation than the onboarding presentation I've linked to.
I guess you're not familiar with GPU programming? Then it may be best for you…
Miguel Pozo
deleted branch pull-eevee-shadows-tag-usage-transparent from pragma37/blender
2023-03-08 13:51:38 +01:00