New 3D Viewports do not show X-Ray shading correctly #105460
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Reference: blender/blender#105460
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System Information
Operating system:win11
Graphics card:3070
Blender Version
Broken:3.41‘s bug (example: 2.80,
edbf15d3c0
, master, 2018-11-28, as found on the splash screen)Worked: (newest version of Blender that worked as expected)
Short description of error
New 3d views after the first one cant show X-Ray mode normally 视图显示“材质预览”下的编辑模式,透视打开,最初的第一个3d窗口可以显示背面的点,之后的3d窗口无法显示背面的点
Exact steps for others to reproduce the error
(see solid.png, preview.png, and rendered.png below)
Hello, please use English for reporting
okay, I'll try my best
【BUG】材质预览视图下的透视bugto 【BUG】new 3d view after the first one cant show perspective mode normalyI can confirm. I'll change the title+description to better indicate the problem. This issue seems to have been around for quite some time.
【BUG】new 3d view after the first one cant show perspective mode normalyto New 3D Viewports do not show X-Ray shading correctlyI'm a new developer, and I've successfully reproduced the error. I feel like with a little guidance I could fix this issue. Any advice would be greatly appreciated!
I don't think this is a bug that can be fixed. Looks like a depth buffer limitation. We shouldn't accept such bugs...?
I think if this was simply an implementation limitation, the default viewport would show the same behavior.
My first assumption was that this could be simply a setting that is disabled by default in new viewports, but is enabled in the default viewport.
I'm not sure if that's the case, though.
@Piyush-Aniruddha-Udhao I would start by making captures in RenderDoc or Nsight, and see what's different between them.
That should point you in the right direction.
https://wiki.blender.org/wiki/Source/EEVEE_%26_Viewport/GPU_Module#Debugging
https://youtu.be/OxwrSdt6I4w?t=2545
thank you so much @pragma37
will do that right now
@pragma37 um, I'm sorry but I am facing some difficulties understanding on how I should use these tools. Could you help me a little bit more?
Sorry, but I don't think I can provide you a better explanation than the onboarding presentation I've linked to.
I guess you're not familiar with GPU programming?
Then it may be best for you to look at issues from other modules for now.
https://projects.blender.org/blender/blender/issues?q=&type=all&sort=&state=open&labels=302&milestone=0&project=0&assignee=0&poster=0