Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo merged pull request blender/blender#104580 2023-03-08 13:51:35 +01:00
EEVEE Next: Tag shadowmap usage for transparent object volumes
Miguel Pozo pushed to main at blender/blender 2023-03-08 13:51:35 +01:00
25016b56ef EEVEE Next: Tag shadowmap usage for transparent object volumes
40c5909f4a fix comments
Miguel Pozo created branch pull-eevee-next-sss in pragma37/blender 2023-03-07 18:09:46 +01:00
Miguel Pozo pushed to pull-eevee-next-sss at pragma37/blender 2023-03-07 18:09:46 +01:00
cbf569523c Realtime Compositor: Implement bicubic interpolation
393d5aac59 Ignore build files for VS and VS Code
023524765a Merge branch 'blender-v3.5-release'
68e7004e5e Fix ffmpeg warnings due to missing header include
8f1136e018 Cycles: Use async Metal PSO compilation to avoid std::terminate on exit
Compare 10 commits »
Miguel Pozo commented on issue blender/blender#105460 2023-03-07 14:05:44 +01:00
New 3D Viewports do not show X-Ray shading correctly

I think if this was simply an implementation limitation, the default viewport would show the same behavior.

My first assumption was that this could be simply a setting that is disabled by…

39ad50fb0e Fix comment
Miguel Pozo commented on pull request blender/blender#104580 2023-03-06 19:00:09 +01:00
EEVEE Next: Tag shadowmap usage for transparent object volumes

Ok, so the original lP shading point position in light space (world unit) and translated to camera position snapped to smallest clipmap level. comment was correct, but it should be in `shadow_dir…

Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-06 17:57:40 +01:00
54eb5509a5 cleanup
Miguel Pozo created pull request blender/blender#105501 2023-03-06 17:52:47 +01:00
Workbench Next Volumes
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-06 17:42:33 +01:00
69e8ff8a96 cleanup
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-06 16:56:47 +01:00
349d4856b9 Move implementation to its own file
cd38cda9b1 Early out if the volume is opaque already
dcdecb719a Remove the port of draw_volume to the new Draw Manager
3190c63bc3 fixes
04009fee24 Volume Modifier
Compare 63 commits »
Miguel Pozo commented on pull request blender/blender#104580 2023-03-06 16:01:26 +01:00
EEVEE Next: Tag shadowmap usage for transparent object volumes

Could you confirm if this is correct? 29d79d2210

2e7c34342d Comments improvements
29d79d2210 Clarify lP meaning in eevee_shadow_tilemap_lib
e95164f067 Remove dist_to_cam from shadow_tag_usage_tilemap_directional
b147780266 IsectBox -> Box
43f3238c0e Remove unneeded conservative measure in punctual shadows
c029637e3e Simplify punctual face selection
Compare 460 commits »
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-03 19:15:24 +01:00
8335199466 Early out if the volume is opaque already
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-03 14:00:43 +01:00
1af98338a1 Remove the port of draw_volume to the new Draw Manager
3e53a694eb fixes
c8f8f543f0 Volume Modifier
11a3e661c4 Volume Objects
f23e73e2ff Port draw_volume to the new Draw Manager
Compare 100 commits »
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-02 19:38:01 +01:00
621f16ca5a Remove the port of draw_volume to the new Draw Manager
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-02 19:35:15 +01:00
b48fd1698c Remove the port of draw_volume to the new Draw Manager
Miguel Pozo pushed to pull-workbench-next-volumes at pragma37/blender 2023-03-02 19:30:03 +01:00
985cd80c77 fixes