Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo merged pull request blender/blender#125725 2024-07-31 19:05:41 +02:00
Fix #125672: Mesh Analysis overlay crash
Miguel Pozo created pull request blender/blender#125725 2024-07-31 19:04:03 +02:00
Fix #125672: Mesh Analysis overlay crash
Miguel Pozo created branch pull-fix-statvis in pragma37/blender 2024-07-31 19:01:05 +02:00
Miguel Pozo pushed to pull-fix-statvis at pragma37/blender 2024-07-31 19:01:05 +02:00
734c66683e Check the result of BKE_bvhtree_from_mesh_get
Miguel Pozo commented on pull request blender/blender#125715 2024-07-31 18:39:13 +02:00
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes

Did you try splitting the phase into 2 textures?

That seems to do the trick as well! I guess it's worth converting the weight into an int texture for atomic adds?

Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-07-31 18:37:50 +02:00
a9b65e4268 Split phase into 2 textures
Miguel Pozo created pull request blender/blender#125722 2024-07-31 17:56:25 +02:00
Fix #125185: Paint Overlays don't work with EEVEE-Next
Miguel Pozo created branch pull-fix-eevee-paint-overlays in pragma37/blender 2024-07-31 17:41:06 +02:00
Miguel Pozo pushed to pull-fix-eevee-paint-overlays at pragma37/blender 2024-07-31 17:41:06 +02:00
74f971fe8c Use lequal for paint overlays
Miguel Pozo commented on issue blender/blender#125672 2024-07-31 16:59:33 +02:00
Blender crashes when adding a working Geometry Node modifier to a specific object in Edit Mode

Looks like BKE_bvhtree_from_mesh_get can return nullptr (/* NOTE: #data->tree can be nullptr. */), but the statvis functions don't check for it.

I didn't even know this feature existed,…

Miguel Pozo created pull request blender/blender#125715 2024-07-31 16:22:33 +02:00
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
Miguel Pozo created branch pull-fix-volume-phase-nv-bug in pragma37/blender 2024-07-31 16:15:05 +02:00
Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-07-31 16:15:05 +02:00
0b8024120b Use GPU_R11F_G11F_B10F for volume phase property
09bae67c86 Fix: Geometry Nodes: missing topology cache
27c06ccd15 UI: VSE: Apply writing style on modifier labels
596cd6cd4a Refactor: Geometry Nodes: deduplicate drawing bake button
de6f851a4b Refactor: Geometry Nodes: deduplicate drawing bake settings
Compare 10 commits »
Miguel Pozo commented on issue blender/blender#122454 2024-07-30 23:20:17 +02:00
EEVEE-Next: Volume does not immediately work after opening Blender

I've been looking into this. It's quite tricky because I can't repro it with --debug-gpu, --debug-gpu-renderdoc, or even Nsight without any flags. But so far I've been able to track it down…

Miguel Pozo pushed to main at blender/blender 2024-07-30 17:49:47 +02:00
0c429ee652 Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Miguel Pozo deleted branch fix-material-panel from pragma37/blender 2024-07-30 17:49:46 +02:00
Miguel Pozo closed issue blender/blender#125387 2024-07-30 17:49:45 +02:00
Alpha Clip still visible in material settings when using Cycles render engine
Miguel Pozo merged pull request blender/blender#125616 2024-07-30 17:49:43 +02:00
Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Miguel Pozo pushed to fix-material-panel at pragma37/blender 2024-07-30 17:45:43 +02:00
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