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Only some viewports are updating fully on shader recompilation
This is a "known issue" that slipped through the cracks before release:
7de383ffc6/source/blender/draw/engines
…
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
The tests failed again, but I ran them locally and everything seems fine.
b95bbcd40a
Merge branch 'main' into pull-fix-volume-phase-nv-bug
5ce29bedf6
Fix: Cycles Shadow linking with HIP-RT
51f7d37716
Fix: missing update tag when remapping IDs on embedded node trees
ba5d76e7e2
Fix: Shader: Align vector math node reflect mode with OSL
5ce7937101
Fix (unreported) wrong alignement handling for
mat4x4f
DNA struct.
Miguel Pozo
deleted branch pull-fix-eevee-paint-overlays from pragma37/blender
2024-08-01 17:41:17 +02:00
Weight Paint Not Appearing in Material Preview viewport shading
Fix #125185: Weight Paint Overlay doesn't work with EEVEE-Next
Fix #125185: Weight Paint Overlay doesn't work with EEVEE-Next
Done. Yes, at least when the depth mode is not EQUAL
.
I've also removed the changes from vertex and texture paint mode, since from what I can tell they don't work for EEVEE (neither did for…
cd0af70c76
Merge branch 'main' into pull-fix-volume-phase-nv-bug
06fab9f8f1
Fix #125542: Bone Stick selection color is not drawn
13ceb73941
Fix #124585: Assert when building keylist for dope sheet
6b9b958668
Fix #125291: crash when applying curves modifier when there is a bake
984feb48fc
Cleanup: Remove unused integer wrap_pixel method
Blender crashes when adding a working Geometry Node modifier to a specific object in Edit Mode