Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created pull request blender/blender#130627 2024-11-20 20:31:36 +01:00
Fix: Overlay-Next: Disable background images on selection
Miguel Pozo created branch pull-overlay-images-enabled in pragma37/blender 2024-11-20 20:27:59 +01:00
Miguel Pozo pushed to pull-overlay-images-enabled at pragma37/blender 2024-11-20 20:27:59 +01:00
26e0f3a758 Disable background images on selection
03909f2691 Fix: Overlay-Next: Images
f339ab4325 UI: Minimum Docking Target Size
09e6bab7bc UI: Changes to Docking Operation Descriptions
29356e2bf7 Fix: Overlay-Next: Loose edges is drawn with less intensity when selected
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Miguel Pozo deleted branch fix-overlay-images from pragma37/blender 2024-11-20 19:05:45 +01:00
Miguel Pozo pushed to main at blender/blender 2024-11-20 19:05:41 +01:00
03909f2691 Fix: Overlay-Next: Images
Miguel Pozo merged pull request blender/blender#130345 2024-11-20 19:05:41 +01:00
Fix: Overlay-Next: Images
Miguel Pozo closed issue blender/blender#130471 2024-11-20 18:28:28 +01:00
Overlay Next: Edit mode "cage" drawing is broken with Subdivision Surface modifier
Miguel Pozo pushed to fix-overlay-images at pragma37/blender 2024-11-20 18:25:44 +01:00
5f01a3cf86 Reorder render passes
Miguel Pozo commented on pull request blender/blender#130345 2024-11-20 18:20:05 +01:00
Fix: Overlay-Next: Images

It has been a bit confusing but I think I managed to mimic 100% the Legacy behavior.

"View as render" background images were rendered to the default framebuffer. Non "View as render"…

Miguel Pozo pushed to fix-overlay-images at pragma37/blender 2024-11-20 18:10:31 +01:00
b1727dcad5 Cleanup
Miguel Pozo pushed to fix-overlay-images at pragma37/blender 2024-11-20 18:06:21 +01:00
ede4b5da20 Remove unused DRW_STATE_DEPTH_GREATER
029dd62f25 Mimic legacy behavior
4e63a7ee73 Merge branch 'main' into fix-overlay-images
406e93525f Fix #130535: Name of Object not updated in viewport when name clashes.
e49498a795 Compositor: Implement Classic Kuwahara for new CPU compositor
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Miguel Pozo commented on issue blender/blender#130471 2024-11-20 15:43:48 +01:00
Overlay Next: Edit mode "cage" drawing is broken with Subdivision Surface modifier

I couldn't repro this on a new file and I noticed the issue only happens when Wireframe is enabled in the Overlays settings. imagen Here…

Miguel Pozo opened issue blender/blender#130541 2024-11-19 20:29:46 +01:00
Overlay-Next: Image Comparisions
Miguel Pozo commented on issue blender/blender#112547 2024-11-19 19:05:47 +01:00
Material reusability and fields

It's great to have that optimization already, but we should be able to reuse the same node group with different images and other constants-- stuff that would probably make the shader-sharing…

Miguel Pozo commented on pull request blender/blender#130345 2024-11-19 18:29:48 +01:00
Fix: Overlay-Next: Images

I'm not sure, maybe Legacy rendered the background on a separate texture? But without this in Next the background images are rendered on top of the main render.

Miguel Pozo commented on pull request blender/blender#130345 2024-11-19 18:28:16 +01:00
Fix: Overlay-Next: Images

Nope, that would be the case if we moved the In Front detection to Instance::object_is_in_front as I suggested in the chat. Without this change, empties with OB_EMPTY_IMAGE_DEPTH_FRONT

Miguel Pozo created pull request blender/blender#130528 2024-11-19 18:01:19 +01:00
Overlay: Add Texture Space support
Miguel Pozo pushed to pull-overlay-texspace at pragma37/blender 2024-11-19 18:00:12 +01:00
b2beafd7e3 Overlay: Add Texture Space support
Miguel Pozo pushed to pull-overlay-texspace at pragma37/blender 2024-11-19 17:27:36 +01:00
024502abde Overlay: Add Texture Space support
a54bbe0b92 Fix: Overlay: In Front support
c2695e2dcc Vulkan: Add support for legacy platforms
8c87732454 Overlay-Next: Object Name
07e197ba8c Fix #130453: Handle empty drawing for GPv3 in Overlay Next
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