Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at pragma37/.profile 2024-04-12 20:47:54 +02:00
de9ed90dc9 Update reports/2024.md
Miguel Pozo commented on issue blender/blender#120403 2024-04-12 20:02:48 +02:00
NPR Design

@HannahFantasia Ah, now I see what you meant. No, the geometry is not supposed to be rendered by the NPR engine, so it can't support custom vertex shaders.

Miguel Pozo commented on issue blender/blender#120586 2024-04-12 19:53:15 +02:00
Eevee Next - Long Recompiles when changing Mix Node parameter

This is a known issue and has been discussed in #120100.

Miguel Pozo created pull request blender/blender#120591 2024-04-12 19:11:27 +02:00
Fix: Draw: EEVEE-Next shadow flickering and other uninitialized bounds fixes
Miguel Pozo pushed to pull-draw-fix-uninitialized-bounds at pragma37/blender 2024-04-12 19:09:39 +02:00
343ccb29e1 Fix workbench shadow visibily bounds
dc936c88f5 Fix bounds validity check for irradiance bounds
27eae55654 Skip shadow sync on objects with invalid bounds
96e64f2ca3 Initialize invalid bounds to NaN for easier debugging of unitialized data usage
Compare 4 commits »
Miguel Pozo created branch pull-draw-fix-uninitialized-bounds in pragma37/blender 2024-04-12 18:59:35 +02:00
Miguel Pozo pushed to pull-draw-fix-uninitialized-bounds at pragma37/blender 2024-04-12 18:59:35 +02:00
584d27cbb6 Fix workbench shadow visibily bounds
df38127daa Fix bounds validity check for irradiance bounds
e226c56495 Skip shadow sync on objects with invalid bounds
0cd2ec26d5 Initialize invalid bounds to NaN for easier debugging of unitialized data usage
8b9743eb40 CMake: Change build flags to use SSE42 if available
Compare 10 commits »
Miguel Pozo closed issue blender/blender#114290 2024-04-11 17:50:54 +02:00
EEVEE Next: Lights glows at high angles in shaded areas.
Miguel Pozo commented on issue blender/blender#114290 2024-04-11 17:50:49 +02:00
EEVEE Next: Lights glows at high angles in shaded areas.

I can't repro it anymore. Closing as fixed.

Miguel Pozo closed issue blender/blender#115293 2024-04-11 17:50:36 +02:00
EEVEE-Next: Specular leaking
Miguel Pozo commented on issue blender/blender#115293 2024-04-11 17:50:32 +02:00
EEVEE-Next: Specular leaking

I can't repro it anymore. Closing as fixed.

Miguel Pozo commented on issue blender/blender#118561 2024-04-11 17:38:22 +02:00
Transparent shadow of object with image texture sequence not updating when previewing animation in Eevee

This can be worked around with the Render > Shadows > Jittered Shadows option. It forces transparent objects shadow-maps to be re-rendered every frame.

It's not ideal, animated transparency…

Miguel Pozo commented on issue blender/blender#120452 2024-04-11 17:22:44 +02:00
EEVEE-NEXT : Shadow artifact (Line and light leaking)

Probably a duplicate of #116032.

Miguel Pozo commented on issue blender/blender#119725 2024-04-11 17:19:36 +02:00
EEVEE-NEXT: PCF & soft shadow missing part

@Vitalijs-Komasilovs Good catch!

For some reason shadow tile is not marked as is_used and is_allocated. Removing aforementioned early return fixes the shadows, but makes everything slower…

Miguel Pozo commented on issue blender/blender#120100 2024-04-11 17:04:18 +02:00
EEVEE-Next: Reduce longer compilation time

That compile times regression has been fixed by 2d3368f5bf.

Miguel Pozo commented on pull request blender/blender#119753 2024-04-11 16:21:07 +02:00
EEVEE-Next: Jittered Soft Shadows

@blender-bot build +gpu

Miguel Pozo pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender 2024-04-11 16:19:14 +02:00
fc9d6e0d97 Update UI tooltips
4816bd4554 Cleanup
Compare 2 commits »
Miguel Pozo pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender 2024-04-11 01:35:27 +02:00
3a855885bc FIx directional sync
422f04e6e0 Fix punctual sync
Compare 2 commits »
Miguel Pozo commented on issue blender/blender#120403 2024-04-10 15:49:51 +02:00
NPR Design

@HannahFantasia Sorry, I don't understand the question.