Block a user
NPR Design
@HannahFantasia Ah, now I see what you meant. No, the geometry is not supposed to be rendered by the NPR engine, so it can't support custom vertex shaders.
Eevee Next - Long Recompiles when changing Mix Node parameter
This is a known issue and has been discussed in #120100.
Fix: Draw: EEVEE-Next shadow flickering and other uninitialized bounds fixes
Miguel Pozo
pushed to pull-draw-fix-uninitialized-bounds at pragma37/blender
2024-04-12 19:09:39 +02:00
343ccb29e1
Fix workbench shadow visibily bounds
dc936c88f5
Fix bounds validity check for irradiance bounds
27eae55654
Skip shadow sync on objects with invalid bounds
96e64f2ca3
Initialize invalid bounds to NaN for easier debugging of unitialized data usage
Miguel Pozo
created branch pull-draw-fix-uninitialized-bounds in pragma37/blender
2024-04-12 18:59:35 +02:00
Miguel Pozo
pushed to pull-draw-fix-uninitialized-bounds at pragma37/blender
2024-04-12 18:59:35 +02:00
584d27cbb6
Fix workbench shadow visibily bounds
df38127daa
Fix bounds validity check for irradiance bounds
e226c56495
Skip shadow sync on objects with invalid bounds
0cd2ec26d5
Initialize invalid bounds to NaN for easier debugging of unitialized data usage
8b9743eb40
CMake: Change build flags to use SSE42 if available
EEVEE Next: Lights glows at high angles in shaded areas.
EEVEE Next: Lights glows at high angles in shaded areas.
I can't repro it anymore. Closing as fixed.
EEVEE-Next: Specular leaking
Transparent shadow of object with image texture sequence not updating when previewing animation in Eevee
This can be worked around with the Render > Shadows > Jittered Shadows
option.
It forces transparent objects shadow-maps to be re-rendered every frame.
It's not ideal, animated transparency…
EEVEE-NEXT: PCF & soft shadow missing part
@Vitalijs-Komasilovs Good catch!
For some reason shadow tile is not marked as
is_used
andis_allocated
. Removing aforementioned early return fixes the shadows, but makes everything slower…
EEVEE-Next: Reduce longer compilation time
That compile times regression has been fixed by 2d3368f5bf.
Miguel Pozo
pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender
2024-04-11 16:19:14 +02:00
fc9d6e0d97
Update UI tooltips
4816bd4554
Cleanup
Miguel Pozo
pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender
2024-04-11 01:35:27 +02:00
3a855885bc
FIx directional sync
422f04e6e0
Fix punctual sync