Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at blender/blender 2024-09-02 20:13:54 +02:00
7a55bdeaf9 EEVEE: Enable translation of screen messages
Miguel Pozo merged pull request blender/blender#124257 2024-09-02 20:13:54 +02:00
EEVEE: Enable translation of screen messages
Miguel Pozo commented on pull request blender/blender#124257 2024-09-02 19:45:04 +02:00
EEVEE: Enable translation of screen messages
Miguel Pozo commented on pull request blender/blender#124257 2024-09-02 19:44:23 +02:00
EEVEE: Enable translation of screen messages

This whole new entry is not needed (and actually causes the infinite processing time of regexes for some reason).

Note that, for me, removing the second entry without accepting an ending ,

Miguel Pozo commented on pull request blender/blender#124257 2024-09-02 19:42:18 +02:00
EEVEE: Enable translation of screen messages

That did the trick! Thanks! I've also removed the starting \. so it also works with pointers (->) and direct calls.

Miguel Pozo pushed to pull-eevee-info-translate at pragma37/blender 2024-09-02 19:39:16 +02:00
87cd040ad8 Fix Regex (Thanks Bastien!)
Miguel Pozo pushed to pull-eevee-info-translate at pragma37/blender 2024-09-02 17:00:49 +02:00
c1331b232e Merge branch 'main' into pull-eevee-info-translate
580be3862a Fix: deleting fcurve in a group creates inconsistent group state
7c52bbb30a Cleanup: Remove _has_gpv3 condition in python
a40967685a Cleanup: Geometry Nodes: deduplicate code
a6d7e12e22 Anim: New/Un-assign Slot operators
Compare 587 commits »
Miguel Pozo commented on pull request blender/blender#125005 2024-09-02 15:44:54 +02:00
Draw: Batch shader compilation for image render

I thought it was cleaner to simply return, instead of having to do the check in DRW_gpu_context_create/destroy, but we can change it if you prefer it that way.

Miguel Pozo commented on pull request blender/blender#125005 2024-09-02 15:41:08 +02:00
Draw: Batch shader compilation for image render

Done, but please take a look since I'm not familiar with condition_variable : 0c9286599ce49dbfdadf97ba96ff932556bd5a10

Miguel Pozo commented on pull request blender/blender#125005 2024-09-02 15:38:50 +02:00
Draw: Batch shader compilation for image render

AFAIK, that's just the way the BLI_threads API works. IIRC, there are other places where it's used for a single thread.

I thought about using a std::thread instead, but it doesn't seem to…

Miguel Pozo pushed to pull-non-blocking-render-compilation at pragma37/blender 2024-09-02 15:33:09 +02:00
3ecf4ec1dc Replace ListBase with Vector
0c9286599c Use std::condition_variable
800a17a253 Add comments
988aa6e149 Increase sleep time
880fcbc589 Increase sleep time
Compare 965 commits »
Miguel Pozo created pull request blender/blender#126790 2024-08-26 16:25:24 +02:00
WIP: Workaround IDPropertyUIData::default_array corruption
Miguel Pozo pushed to fix-idprop-corruption at pragma37/blender 2024-08-26 16:18:34 +02:00
b87b6ac1dd Add CHECK_DEFAULT_ARRAY
396f546c9d Release: Bump to 4.2.1 release
19d8859c49 Revert "Fix #123327: Crash when operator with properties opens render window"
c97ceed55d Fix failure to remove libraries when removing wheels
26c14a2200 Fix #125958: Disabling/uninstalling extensions doesn't remove wheels
Compare 10 commits »
Miguel Pozo created branch fix-idprop-corruption in pragma37/blender 2024-08-26 16:18:33 +02:00
Miguel Pozo commented on issue blender/blender#126430 2024-08-17 17:03:06 +02:00
Only some viewports are updating fully on shader recompilation

This is a "known issue" that slipped through the cracks before release: 7de383ffc6/source/blender/draw/engines

Miguel Pozo pushed to main at pragma37/.profile 2024-08-02 20:31:06 +02:00
01f061cd8d Update reports/2024.md
Miguel Pozo commented on pull request blender/blender#125715 2024-08-02 15:32:52 +02:00
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes

The tests failed again, but I ran them locally and everything seems fine.

Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-08-02 12:48:23 +02:00
b95bbcd40a Merge branch 'main' into pull-fix-volume-phase-nv-bug
5ce29bedf6 Fix: Cycles Shadow linking with HIP-RT
51f7d37716 Fix: missing update tag when remapping IDs on embedded node trees
ba5d76e7e2 Fix: Shader: Align vector math node reflect mode with OSL
5ce7937101 Fix (unreported) wrong alignement handling for mat4x4f DNA struct.
Compare 25 commits »