Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at blender/blender 2024-03-06 13:21:45 +01:00
500a891ac9 Fix: EEVEE-Next: Use the correct shadow radius
Miguel Pozo pushed to main at blender/blender 2024-03-05 20:39:11 +01:00
bdba57e095 Fix: EEVEE-Next: PCF on perpendicular surfaces
Miguel Pozo deleted branch pull-eevee-fix-pcf-overshadowing from pragma37/blender 2024-03-05 20:03:00 +01:00
Miguel Pozo merged pull request blender/blender#118910 2024-03-05 20:02:58 +01:00
Fix: EEVEE-Next: PCF Overshadowing
Miguel Pozo pushed to main at blender/blender 2024-03-05 20:02:57 +01:00
71ff93bb32 Fix: EEVEE-Next: PCF Overshadowing
Miguel Pozo pushed to main at blender/blender 2024-03-05 19:06:57 +01:00
c0f23e79e3 EEVEE-Next: More conservative shadow LOD selection
Miguel Pozo deleted branch pull-fix-eevee-shadowmap-padding from pragma37/blender 2024-03-05 18:59:59 +01:00
Miguel Pozo pushed to main at blender/blender 2024-03-05 18:59:56 +01:00
fe93664cef EEVEE-Next: Avoid shadowmap padding on 0 radius punctual lights
Miguel Pozo merged pull request blender/blender#118860 2024-03-05 18:59:56 +01:00
EEVEE-Next: Avoid shadowmap padding on 0 radius punctual lights
Miguel Pozo commented on issue blender/blender#119031 2024-03-05 15:22:49 +01:00
GPU: Add explicit matrix constructor

Then why not add the missing constructors in mtl_shader_defines.msl?

Miguel Pozo pushed to pull-fix-eevee-shadowmap-padding at pragma37/blender 2024-03-05 15:14:25 +01:00
d71e4fc00f cleanup
Miguel Pozo pushed to pull-fix-eevee-shadowmap-padding at pragma37/blender 2024-03-05 15:12:12 +01:00
b13c4c3783 cleanup and document
Miguel Pozo commented on issue blender/blender#116413 2024-03-04 18:23:09 +01:00
EEVEE-Next: Crashes/freezes when enabling HDRI Preview spheres

I can't reproduce this anymore. I can, however, reproduce a crash when motion blur and the HDRI spheres are enabled. @Jeroen-Bakker Did you make any change related to this?

Miguel Pozo commented on issue blender/blender#118997 2024-03-04 18:10:42 +01:00
EEVEE-Next: White glare appears with ray tracing denoising

The crash when using the lookdev HDRI spheres is already been tracked here (#116413), no need to open a separate report. I've updated the description to keep this focused on a single issue.

Miguel Pozo commented on issue blender/blender#118862 2024-03-04 17:58:41 +01:00
Design : GLSL compile

I think for something like what you describe, compiling a shader is the least of your problems, and something that is already supported anyway. Your example seems to be missing many details, and…

Miguel Pozo pushed to pull-fix-eevee-shadowmap-padding at pragma37/blender 2024-03-04 17:32:53 +01:00
f88a4409f7 Apply fix only to point and spot lights
897b8266d6 Merge branch 'main' into pull-fix-eevee-shadowmap-padding
d6aadd6692 GPv3: Outline modifier
6290ead143 Merge branch 'blender-v4.1-release'
a8cc2e4d96 Fix: Add missing iostream include
Compare 231 commits »
Miguel Pozo commented on issue blender/blender#119031 2024-03-04 17:00:53 +01:00
GPU: Add explicit matrix constructor

What types of matrix constructors are supported/unsupported in MSL?

If possible, I would do this only for non supported constructors.

So we still can use: mat3 m = mat3(i, j, k); but…

Miguel Pozo commented on pull request blender/blender#118910 2024-03-04 16:49:00 +01:00
Fix: EEVEE-Next: PCF Overshadowing

I'm not sure taking the perpendicular plane is better than taking the symmetric plane.

What this does is projecting the position onto the yellow planes. ![imagen](/attachments/278afdd8-f7f2-4…

Miguel Pozo closed issue blender/blender#114235 2024-03-04 16:09:18 +01:00
incorrectly rendered light tiles in Evee-Next on large surface
Miguel Pozo commented on issue blender/blender#114235 2024-03-04 16:09:08 +01:00
incorrectly rendered light tiles in Evee-Next on large surface

The main cause of this was fixed by 0db6d8a5fca86f52830a7f3d1b857b022264f4e2. I didn't close the issue back then since there was still a remaining issue related to shadow tiles, but that's fixed…