Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created branch pull-fix-statvis in pragma37/blender 2024-07-31 19:01:05 +02:00
Miguel Pozo pushed to pull-fix-statvis at pragma37/blender 2024-07-31 19:01:05 +02:00
734c66683e Check the result of BKE_bvhtree_from_mesh_get
Miguel Pozo commented on pull request blender/blender#125715 2024-07-31 18:39:13 +02:00
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes

Did you try splitting the phase into 2 textures?

That seems to do the trick as well! I guess it's worth converting the weight into an int texture for atomic adds?

Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-07-31 18:37:50 +02:00
a9b65e4268 Split phase into 2 textures
Miguel Pozo created pull request blender/blender#125722 2024-07-31 17:56:25 +02:00
Fix #125185: Paint Overlays don't work with EEVEE-Next
Miguel Pozo pushed to pull-fix-eevee-paint-overlays at pragma37/blender 2024-07-31 17:41:06 +02:00
74f971fe8c Use lequal for paint overlays
Miguel Pozo created branch pull-fix-eevee-paint-overlays in pragma37/blender 2024-07-31 17:41:06 +02:00
Miguel Pozo commented on issue blender/blender#125672 2024-07-31 16:59:33 +02:00
Blender crashes when adding a working Geometry Node modifier to a specific object in Edit Mode

Looks like BKE_bvhtree_from_mesh_get can return nullptr (/* NOTE: #data->tree can be nullptr. */), but the statvis functions don't check for it.

I didn't even know this feature existed,…

Miguel Pozo created pull request blender/blender#125715 2024-07-31 16:22:33 +02:00
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-07-31 16:15:05 +02:00
0b8024120b Use GPU_R11F_G11F_B10F for volume phase property
09bae67c86 Fix: Geometry Nodes: missing topology cache
27c06ccd15 UI: VSE: Apply writing style on modifier labels
596cd6cd4a Refactor: Geometry Nodes: deduplicate drawing bake button
de6f851a4b Refactor: Geometry Nodes: deduplicate drawing bake settings
Compare 10 commits »
Miguel Pozo created branch pull-fix-volume-phase-nv-bug in pragma37/blender 2024-07-31 16:15:05 +02:00
Miguel Pozo commented on issue blender/blender#122454 2024-07-30 23:20:17 +02:00
EEVEE-Next: Volume does not immediately work after opening Blender

I've been looking into this. It's quite tricky because I can't repro it with --debug-gpu, --debug-gpu-renderdoc, or even Nsight without any flags. But so far I've been able to track it down…

Miguel Pozo pushed to main at blender/blender 2024-07-30 17:49:47 +02:00
0c429ee652 Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Miguel Pozo deleted branch fix-material-panel from pragma37/blender 2024-07-30 17:49:46 +02:00
Miguel Pozo closed issue blender/blender#125387 2024-07-30 17:49:45 +02:00
Alpha Clip still visible in material settings when using Cycles render engine
Miguel Pozo merged pull request blender/blender#125616 2024-07-30 17:49:43 +02:00
Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Miguel Pozo pushed to fix-material-panel at pragma37/blender 2024-07-30 17:45:43 +02:00
97e1f38ed1 Add comment
Miguel Pozo commented on pull request blender/blender#125616 2024-07-30 17:24:14 +02:00
Fix #125387: Cycles Material Panel shows EEVEE Legacy settings

Because on the EEVEE panel. this goes after the displacement setting, so you have the context that this is for displacement. However in Cycles the displacement setting is elsewhere, so I found…

Miguel Pozo pushed to fix-material-panel at pragma37/blender 2024-07-30 17:12:32 +02:00
8e38690a89 fix formatting