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Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
Did you try splitting the phase into 2 textures?
That seems to do the trick as well! I guess it's worth converting the weight into an int texture for atomic adds?
Fix #125185: Paint Overlays don't work with EEVEE-Next
Miguel Pozo
created branch pull-fix-eevee-paint-overlays in pragma37/blender
2024-07-31 17:41:06 +02:00
Blender crashes when adding a working Geometry Node modifier to a specific object in Edit Mode
Looks like BKE_bvhtree_from_mesh_get
can return nullptr (/* NOTE: #data->tree can be nullptr. */
), but the statvis
functions don't check for it.
I didn't even know this feature existed,…
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
0b8024120b
Use GPU_R11F_G11F_B10F for volume phase property
09bae67c86
Fix: Geometry Nodes: missing topology cache
27c06ccd15
UI: VSE: Apply writing style on modifier labels
596cd6cd4a
Refactor: Geometry Nodes: deduplicate drawing bake button
de6f851a4b
Refactor: Geometry Nodes: deduplicate drawing bake settings
Miguel Pozo
created branch pull-fix-volume-phase-nv-bug in pragma37/blender
2024-07-31 16:15:05 +02:00
EEVEE-Next: Volume does not immediately work after opening Blender
I've been looking into this.
It's quite tricky because I can't repro it with --debug-gpu
, --debug-gpu-renderdoc
, or even Nsight without any flags.
But so far I've been able to track it down…
Alpha Clip still visible in material settings when using Cycles render engine
Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Because on the EEVEE panel. this goes after the displacement setting, so you have the context that this is for displacement. However in Cycles the displacement setting is elsewhere, so I found…